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  • 11. Re: Ashes's Death Knight Tanking Guide   11/09/2008 12:48:56 PM PST
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Kashira can you repost your reply and nuke the first one? Sorry I wasn't finished! you were fast!
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  • 12. Re: Ashes's Death Knight Tanking Guide   11/09/2008 12:51:14 PM PST
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Reposting as requested (for great justice)!

Rune section: You need to include Runic Power as your 4th pool, especially for tanking. Rune Strike consumes RP at a pretty rapid pace, so it needs to be considered along-side runes as opposed to a different resource.

Also, the first rune in each set is on a 10 second CD. The second rune of each set is on an 8.5 second CD. (so B10, B8.5, F10, F8.5, U10, U8.5) This is for latency purposes, those with higher latency will still see it as a nigh-10 second CD, but those with little latency will have more benefit and can adjust their rotation accordingly. It may be adjusted on live to be a static 10 second cooldown for all runes.

Correction:
Unholy Command x/2
Reduces the cooldown of your Death Grip ability by 5/10 sec.
Lowers your cooldown on Death Grip.
(Does not lower the CD of Dark Command, which is the second taunt on an 8 sec CD.)

I would also recommend changing your Unholy DPS rotation to have PS > IT > BS > SS > UB, then start in with the SS spam. This will get all diseases up (the Glyph of Scourge Strike only has a 25% chance to apply the diseases, meh) so your attacks do more overall damage.

Just commenting for clarification so you can adjust your post. I'll delete this post once adjustments are made.

[ Post edited by Katsira ]


Beta Death Knights Unite!
Avea - 80 DK - Murmur
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  • 13. Re: Ashes's Death Knight Tanking Guide   11/09/2008 12:54:51 PM PST
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I did mention runic power in passing. However, I mention it as a filler use due to the fact that most tanks will want to keep up blade barrier. So runic power tends to take a back seat to rune usage. However, that being said rune strike is a nice ability.
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  • 14. Re: Ashes's Death Knight Tanking Guide   11/09/2008 01:00:02 PM PST
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Blade Barrier is awesome, but while it's up Rune Strike starts becoming the huge RP dump. It's hard to just sit on RP "just in case" for the wtf buttons when you're using RS to help push out the threat. I think a lot of new DKs will have issues with their mitigation until they realize the sheer amount of RP it consumes.

Beta Death Knights Unite!
Avea - 80 DK - Murmur
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  • 15. Re: Ashes's Death Knight Tanking Guide   11/09/2008 01:01:37 PM PST
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OH, and PLEASE!

Reporting for Sticky goodness!

Beta Death Knights Unite!
Avea - 80 DK - Murmur
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  • 16. Re: Ashes's Death Knight Tanking Guide   11/09/2008 01:05:14 PM PST
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haha thank you sir... i think i fleshed out that part a lot more than I did in the past few months. When you've played death knight for a while i guess it's just natural and overlooked.

Thanks for the input!
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  • 17. Re: Ashes's Death Knight Tanking Guide   11/09/2008 01:10:46 PM PST
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Anytime, and I definitely know the feeling. :) I did a good share of Unholy DPS/Tank on mine in beta, so that's the spec I'm most familiar with.

Not sure how much more of this you have on hand, but here's napkin info to add in if you want.

Defense cap: 689
Dodge - 39.3 rating = 1% dodge
Parry - 49.18 rating = 1% parry (parry increases by 25% of STR)

Dual hit-caps apply to Death Knights. You need 9% melee hit (around 295 +hit) and 17% spell hit (around 325 +hit).

Beta Death Knights Unite!
Avea - 80 DK - Murmur
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  • 18. Re: Ashes's Death Knight Tanking Guide   11/09/2008 01:13:24 PM PST
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Well a few corrections

A) you spelled Blight as Blite in post #1

B) your deep frost build you linked is the same blood build

C) I don't agree with your tank specs but that is merely my opinion really
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