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  • Mal'Ganis
  • 0. WOTLK affliction raiding rotation guide   05/11/2008 08:41:19 PST
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Please note, this guide is not an all-inclusive raiding guide. It focuses specifically on affliction, due to the fact that affliction rotations are particularly difficult. This thread dissects all information regarding just this aspect of raiding. For more comprehensive raiding, there will soon be a new WOTLK guide. This guide will still supplement that one, specifically for affliction.

The thread here is about Affliction Raiding. This will answer very common questions such as these: Should I use immolate? Should I drop any DoTs from my rotation? What is the rotation? My DPS is really bad, what am I doing wrong? How can I get better at affliction? This will be broken up into 2 posts. The first, below, dealing with DPCTs and whether or not you should be casting all of your DoTs.

I'll start by clarifying what DoTs should be used. The answer simply is, ALL of them. This includes immolate! Affliction is all about efficient use of the Global Cooldown or GCD. If you're not constantly casting something, then you're losing DPS. (this is true with any spec really) But, with affliction, that loss is more noticable. Because affliction is so dependent upon efficient GCD usage, one of the most important things to know for any affliction warlock is called DPCT. (Damage Per Cast Time)

DPCT is a measure of what you get in return for the amount of time used to cast a spell. For example. If you cast a shadowbolt, and your shadowbolt's average damage is 1000, with a 2.5 second cast time, the DPCT is 1000/2.5 or 400DPCT. If you cast a DoT that will do 1000 damage (no matter how long it takes to do that damage), and the DoT is instant cast, then the DPCT is 1000/1.5 or ~667DPCT. (instant casts "time used casting" is whatever the length of your global cooldown is)

So, what does this mean to an affliction warlock? Simple. Shadowbolt is your "filler" spell. IE, it's what you cast when your dots are ticking and none of them need refreshing. You fill this gap with shadowbolts. That said, any dot that has a higher DPCT than your filler spell (shadowbolt) should be cast, because it will mean more dps for you. This is because you get more damage for the amount of time spent casting the spell than you would casting a shadowbolt.

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Below, I have listed out the DPCT for all of an affliction warlock's spells, using (22% crit from gear) 40% crit rating, 2000 spell power, and hit capped. This assumes a 56/0/15 build, and the stats are AFTER raid buffs have been applied. (build: http://www.wowhead.com/?talent=IbxMbuMAoqA0IstZE00V)

Corruption:
1080 base damage + ((120% coefficient + 36% empowered corruption + 30% everlasting affliction) * 2000) =
1080 + (1.86 * 2000) = 4800 base damage.
Modifiers:
4800 * (10% improved corruption + 15% shadow mastery + 5% contagion) * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
4800 * 1.30 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 9874 modified damage.
Pandemic: 9874 * 1.22 = 12046
12046 / 1.5 second GCD = 8031DPCT

Curse of Agony:
1740 base damage + (120% coefficient * 2000) =
1740 + (1.20 * 2000) = 4140 base damage.
Modifiers:
4140 * (10% improved CoA + 15% shadow mastery + 5% contagion) * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
4140 * 1.30 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 8516 modified damage.
8516 / 1.0 second GCD (amplify curse) = 8516DPCT

Immolate:
(460 base DD damage + (20% coefficient * 2000)) + (785 base DoT damage + (100% coefficient * 2000)) =
860 base DD damage + 2785 base DoT damage
Modifiers:
860 base DD damage * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) = 1031 modified DD damage.
(crit factor) 1031 modified DD damage * 1.40% = 1443 total DD damage.

2785 base DoT damage * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace = 4407 modified DoT damage.

1443 DD + 4407 DoT = 5850 total damage.
5850 / 1.5 second cast time = 3900DPCT

Siphon Life:
810 base damage + ((100% coefficient + 50% everlasting affliction) * 2000) =
810 + (1.50 * 2000) = 3810 base damage.
Modifiers:
3810 * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
3810 * 1.15 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 6933 modified damage.
6933 / 1.5 second GCD = 4622DPCT

Unstable Affliction:
1150 base damage + ((100% coefficient + 25% everlasting affliction) * 2000) =
1150 + (1.25 * 2000) = 3650 base damage.
Modifiers:
3650 * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
3650 * 1.15 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 6642 modified damage.
Pandemic = 6642 * 1.22 = 8103
8103 / 1.5 second GCD = 5402DPCT

And finally,
Shadow Bolt:
730 avg base damage + (85.7% coefficient * 2000) =
730 + (.857 * 2000) = 2444 base damage
Modifiers:
2444 base damage * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) = 3369 modified damage.
ISB factor = 3369 * 1.085 = 3655. (this assumes 85% uptime which is inline with 40% crit rate)
(crit factor) 3655 modified DD damage * 40.0% = 5117 total DD damage.
5117 / 2.5 second cast time = 2046DPCT



So, as you can see, ALL of your DoTs should be cast. You can use the above formulas to plug in your own stats, including haste, crit, and spell power. For crit, without ruin, you simply cut your crit rating in half, and insert that % into the above formulas. For haste, simply change the cast time to match your cast time. :)


Up next, affliction rotations, and how-to raid as affliction!

[ Post edited by Fallenman ]


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  • Mal'Ganis
  • 1. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 08:41:49 PST
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Up next, it's time to talk about rotations, and how to raid with affliction. This will also include a section on how to run a WWS parse, and calculate your DoT uptime.

Let's start with what's normally called the "rotation". Rotation is kind of mis-named, since after the initial casting of each DoT, you'll pretty much never cast them all in the same order again, due to the fact most of them have different durations.

If you can pre-cast, you should start with a shadowbolt, and then haunt. Now, many people often ask why you would do this, and some people are even under the misconception that casting haunt after your DoTs is somehow more efficient. Think about it this way: Haunt should have 100% uptime for the entire fight. And since DoTs receive the bonus no matter when the debuff went up (before the DoT was cast, after the DoT was cast, makes no difference), it only matters that the debuff is up. So, why would you cast DoTs first, and have the first several ticks not get any benefit from Haunt? If you're going to have Haunt up the entire fight anyways, wouldn't it be better to have ALL ticks benefit from Haunt? Of course. The same goes for shadow embrace. The first stack is put on by that shadowbolt, and the second stack by Haunt.

So, your intial cast rotation will look like this:

Shadowbolt > Haunt > UA > Immolate > CoA > Corruption > Siphon Life. After that, you're now into what is called "filler" time. If your raid does NOT have a moonkin druid or unholy death knight, you will use CoE for your curse instead.

If you cannot pre-cast, then start with instant cast DoTs such as CoA, Siphon Life, and Corruption. Getting these up as you move into position will start your dps up sooner.

From this point on, your goal is to refresh DoTs as efficiently and quickly as possible. I HIGHLY recommend Asheyla's DoTimer. It is a truly epic mod, and the best mod any warlock can have. You can get it here: http://www.wowinterface.com/downloads/info5302-DoTimer.html

The goal is to refresh a DoT the very moment the last tick expires. For DoT's with cast times, this is done by starting to re-cast the DoT when the amount of time it has left is just slightly less than the DoTs cast time. For example. If your Unstable Affliction has a 1.5 second cast time, you start to cast a new UA when the current one has 1.4 seconds left on the timer. Now, being realistic, obviously it's rare that this will happen. The reason for that is you do NOT want to stand around doing nothing just because you're waiting for that timer to hit 1.4 seconds. It is better to do something, whether that's casting a shadowbolt or using dark pact / life tap. Even if it means you will be a bit "late" refreshing the DoT.

Generally, you do not want to "clip" a DoT. This means refreshing the DoT before the previous one had its last tick of damage go off. And since Corruption is automatically refreshed by Haunt via Everlasting Affliction, you never have to worry about corruption.

Next, there is a reason we cast UA and Immolate together. They both have a 15 second duration, therefore every successive refreshing of these 2 DoTs will always be UA and then Immolate immediately following. You can essentially think of them as just one dot with a 3 second cast time.

And finally, since haunt has a 12 second duration, and you start with Haunt, then UA, and immolate, eventually haunt will work its way around and end up right after you refresh UA and Immolate. When this happens, on the very next "refresh", refresh Haunt early, allowing you to reset the rotation back to Haunt, then UA, then Immolate. So for example, with about 2.9 seconds left on UA's duration, cast Haunt. This brings you to 1.4 seconds left on UA's duration, so you immediately follow Haunt with UA, and then of course immediately again with Immolate.

Oh one last thing. NEVER interrupt a spell cast mid-cast just so you can cast something else. You want to try and avoid that whenever possible.

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Now that you have the basics of DoT casting order, rotations, etc, let's work on applying that, practicing, and seeing results for yourself.

To start, a quick explination of WWS (wow web stats). WWS is an online DPS parser. It takes a combat log you record in game, and allows you to see the information in a very useful and detailed format. To create a WWS report:

1. Before you start WoW, browse to C:\Program Files\World of Warcraft\Interface\Logs. If you have a file called "wowcombatlog.txt", delete it!
2. Now, in game, before you start whatever it is you want to log, hit enter in your chat window and type: /combatlog (this will get wow recording your combat log parse)
3. After you are done with everything you want to record, go to http://wowwebstats.com/
4. Click on "Start WWS Client" (note, you may have to quickly sign up for a free account)
5. Click on "Add Combat Log" and browse to C:\Program Files\World of Warcraft\Interface\Logs, and add wowcombatlog.txt.
6. Click on "Host Report". You will now see a WWS report of your combat log!

The sample below references a WWS brutallus report.

Let's figure out what my DoT uptime was. To start, we need to know what the total combat length of the boss fight was in seconds. At the top of a WWS report, you'll see the date, time, and length of fight in minutes/seconds. In my example, the fight was 2 minutes and 39 seconds long. So, that's 159 seconds.

Next, to figure out DoT uptime, we need to determine what 100% uptime would be for each DoT. This is done by taking the length of the fight and dividing it by the interval of a DoTs tick. For example, corruption, UA, siphon life, and immolate all tick every 3 seconds. 159 / 3 = 53. So, if I had 53 ticks of each of those DoTs, that would be 100% uptime. To see how many times your DoTs ticked, look under each spell, and look under the column that says "Dots".

I had as follows:
-Corruption: 48 ticks
-UA: 42 ticks
-Immolate: 39 ticks
-Siphon Life: 46 ticks

As you can see, in that fight my UA and Immolate uptime was not quite up to speed. Also, remember that 100% uptime is not realistic. Especially if the mechanics of the fight stress execution over DPS via moving around, doing other things, etc.

For CoA, which ticks every 2 seconds, that would be 159 / 2 = 79 (round down). I had 68 ticks, so that's not too bad. To determine uptime, take the number of ticks you had and divide it by the number of ticks you would have had with 100% uptime. So, for CoA: 68/79 = .86 or, 86% uptime. 85-90% uptime is a realistic goal in a stand-up tank and spank single target fight.

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Here is a great video from Eluminite on the Warlock's Den. Remember: efficient use of GCD's, keeping DoTs refreshed, and ALWAYS be casting something!

http://wowmb.net/forums/f66/32778-affliction_how_video/

Practicing tips: If you're struggling with DoT uptime, start by simplifying the rotations by temporarily dropping a DoT. Drop siphon life and CoA. Then, practice, and get that rotation down and working. Then, add in Curse of Doom. Practice more! Then, add in Siphon life. Practice practice practice. Now finally, replace Curse of Doom with Curse of Agony again.

[ Post edited by Fallenman ]


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  • Mal'Ganis
  • 2. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 08:42:20 PST
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Please also see this incredible affliction guide located on the elitist jerks forums, compiled by Namnalia of Gorgonnash.

http://elitistjerks.com/f80/t37900-dots_you_affliction_warlock_thread/

It not only includes my own guide here, but everything and anything else about affliction you might need to know, including details, math, and theorycrafting behind all of the aspects of affliction warlocks.

[ Post edited by Fallenman ]


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  • Mal'Ganis
  • 3. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 08:46:40 PST
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reserved

[ Post edited by Fallenman ]


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  • 4. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 08:54:05 PST
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Sweet.

Jynxar 70 Warlock 44/17/0 highest rating ever 2070 2s
Bluecandle 70 Mage 10/0/51
Nightsprite 64 Priest 0/0/55
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  • 5. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 08:58:13 PST
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Q u o t e:
Shadowbolt > Haunt > UA > Immolate > CoA > Corruption > Siphon Life. After that, you're now into what is called "filler" time. (Yes, affliction warlocks should use ALL of their dots. See part 1 of this guide for more information on why.)

Would of sounded a lot better if it was miller time. :>

Jynxar 70 Warlock 44/17/0 highest rating ever 2070 2s
Bluecandle 70 Mage 10/0/51
Nightsprite 64 Priest 0/0/55
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  • 6. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:06:50 PST
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Have you put thought into optimizing with dark pact and life tap? I find it better to slightly clip haunt to avoid downtime, which results in overheal so I try to get a lifetap in before haunt returns life. I've also found that you can cast haunt immediately followed by life tap since you don't get the life from haunt back until it actually lands.

"pst" stands for "please send tell". A 'tell' is the everquest equivalent to a 'whisper', old habits die hard I guess. "pst me" means you don't know what you're saying
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  • Mal'Ganis
  • 7. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:10:30 PST
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Q u o t e:
Have you put thought into optimizing with dark pact and life tap? I find it better to slightly clip haunt to avoid downtime, which results in overheal so I try to get a lifetap in before haunt returns life. I've also found that you can cast haunt immediately followed by life tap since you don't get the life from haunt back until it actually lands.
You should never have to worry about healing yourself from lifetaps in a raid scenario. There is no reason healers shouldn't be able to toss you a HoT or a quick heal.

That said, dark pact scales with damage, while life tap scales with spirit. To determine which is more efficient, you have to do the math. For me, I get about 800 more mana returned per GCD with dark pact than life tap. (right now at 70 that is)

So, with 2/2 imp felhunter, and normal raid mana returning abilities such as replenishment, etc, I can exclusively use dark pact 99% of the time.

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http://L2warlock.blogspot.com/
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  • 8. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:13:50 PST
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You have Fel Armor and Siphon Life to heal you so it's not like you need Haunts heal.

Jynxar 70 Warlock 44/17/0 highest rating ever 2070 2s
Bluecandle 70 Mage 10/0/51
Nightsprite 64 Priest 0/0/55
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  • Drak'thul
  • 9. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:20:12 PST
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1st Page Woot
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  • 10. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:21:00 PST
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It's hard for me not to get caught up in the idea of wasted heals, but I guess dps is usually the top priority, especially with heals coming in anyway.

With Fel Hunter attacking have you had issues with the range of dark pact?

"pst" stands for "please send tell". A 'tell' is the everquest equivalent to a 'whisper', old habits die hard I guess. "pst me" means you don't know what you're saying
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  • 11. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:23:18 PST
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2 things. Your guide doesn't take into account the debuff limit. In a 25 man raid, especially with more than 1 warlock, can you even keep up all of those dots without them getting knocked off?

I mean, your rotation calls for how many spots, just for 1 person on a 25 man raid:

CoA/Immo/Corruption/haunt/UA/SL/embrace --- 7 slots? That's almost 33% of the slots?

Second thing, your guide might be great for single target DPS charts on a long boss fight, but what are your results after an entire raid, with all the trash that dies before the dots are even cast, let alone ticked completely through?

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  • Mal'Ganis
  • 12. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:27:25 PST
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Q u o t e:
It's hard for me not to get caught up in the idea of wasted heals, but I guess dps is usually the top priority, especially with heals coming in anyway.

With Fel Hunter attacking have you had issues with the range of dark pact?
In the beta, I don't recall having too much trouble no. But, you should be aware of it, and try to position accordingly. For example, on the brutallus video above, i specifically put myself at the far left of the soaker group i was in, allowing me to stay in dark pact range of my felhunter.

Fallenman & Clearly BLOG!

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  • 13. Re: Fallenman's WOTLK affliction raiding guid   05/11/2008 09:29:40 PST
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Yay first page!

And reported for sticky.

Thanks Fallenman- you and Clearly have always been a great help to me in my warlocking- great post, as usual.

And might I add that Affliction's rotation is like juggling chainsaws while tap dancing on quicksand.

Inferno: Stuns all enemy targets in the area for two seconds and increases the caster's chance to be laughed at by 100%. 3600 second cooldown.

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  • Mal'Ganis
  • 14. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:30:33 PST
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Q u o t e:
2 things. Your guide doesn't take into account the debuff limit. In a 25 man raid, especially with more than 1 warlock, can you even keep up all of those dots without them getting knocked off?

I mean, your rotation calls for how many spots, just for 1 person on a 25 man raid:

CoA/Immo/Corruption/haunt/UA/SL/embrace --- 7 slots? That's almost 33% of the slots?

Second thing, your guide might be great for single target DPS charts on a long boss fight, but what are your results after an entire raid, with all the trash that dies before the dots are even cast, let alone ticked completely through?
Yes, with the current debuff limit, there is only room for 1 affliction warlock in the raid. I can add something to the guide indicating that.

For the 2nd part, trash is trash. No decent raiding guild would ever be recounting trash or looking at a dps parse on trash.. Trash is not a "dps race". I cannot stress that enough. For trash, simply use like haunt, Corr, and shadowbolt. Again trash dps does not matter.

Fallenman & Clearly BLOG!

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  • 15. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:32:27 PST
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Q u o t e:
Yes, with the current debuff limit, there is only room for 1 affliction warlock in the raid. I can add something to the guide indicating that.

For the 2nd part, trash is trash. No decent raiding guild would ever be recounting trash or looking at a dps parse on trash.. Trash is not a "dps race". I cannot stress that enough. For trash, simply use like haunt, Corr, and shadowbolt. Again trash dps does not matter.


Awesome. Thanks for the reply. Maybe I will give affliction another shot.

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  • Mal'Ganis
  • 16. Re: Fallenman's WOTLK affliction raiding guid   05/11/2008 09:35:06 PST
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Q u o t e:

And might I add that Affliction's rotation is like juggling chainsaws while tap dancing on quicksand.
haha.

fortunately, ghostcrawler indicated recently they are looking at changing some things to help with affliction rotations. including one idea i had about lengthening DoT and Debuff durations. yay!! that would be a huge help.

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  • Argent Dawn
  • 17. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:35:26 PST
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Excellent guide. Thanks Fallenman!

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  • 18. Re: Fallenman's WOTLK affliction raiding guid   05/11/2008 09:39:45 PST
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Q u o t e:
haha.

fortunately, ghostcrawler indicated recently they are looking at changing some things to help with affliction rotations. including one idea i had about lengthening DoT and Debuff durations. yay!! that would be a huge help.


Yeah, I saw that post...here's hoping!

Given that he stated one of Blizzard's goals is making Afflic's DPS more on line with the difficulty of the rotation, by level 80 we should be doing roughly twice as much DPS as any other class...right? Right?

Inferno: Stuns all enemy targets in the area for two seconds and increases the caster's chance to be laughed at by 100%. 3600 second cooldown.

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  • 19. Re: Fallenman's HOW-TO affliction raid guide   05/11/2008 09:40:16 PST
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Q u o t e:
You should never have to worry about healing yourself from lifetaps in a raid scenario. There is no reason healers shouldn't be able to toss you a HoT or a quick heal.

That said, dark pact scales with damage, while life tap scales with spirit. To determine which is more efficient, you have to do the math. For me, I get about 800 more mana returned per GCD with dark pact than life tap. (right now at 70 that is)

So, with 2/2 imp felhunter, and normal raid mana returning abilities such as replenishment, etc, I can exclusively use dark pact 99% of the time.


If we can use dark pact 99% of the time, could/should we move the 2 points from improved life tap to something else? Say, 2/2 Soul Siphon, or 2/3 Suppression?

Also, another question, when I tried Malediction before 3.03 anyway, I didn't notice the 3% spell damage increase. Was that a bug, has it been fixed now? Or does it only apply when you use Curse of Elements? Thank you!

[ Post edited by Deladar ]


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