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Ghostcrawler
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  • 20. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:52:19 AM PDT
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We made a pass to get all of the CC or movement impairing effects down to the standard 10 sec duration in PvP. There are still a few exceptions. Sorry I didn't pre-announce that one. I don't always know when something is going out the door.
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  • Burning Blade
  • 21. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:53:17 AM PDT
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Q u o t e:


your attacks refresh it. also paladins aren't mages and you don't have to spend 41 points for joj.


Can you get out of you cave sometime please? paladin judgements no longer get refreshd by melee attacks. so YEAH it is 10 sec CD.
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  • Frostmane
  • 23. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:55:06 AM PDT
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Q u o t e:


JJ doenst snare, unless you're a kittydruid runing away with wsg flag.
it have a 10sec CD (8 talented). arcane mages snare doesnt have CD.

YOU are BAD sir.


YOU are BAD sir. Reducing my movement speed despite talents and my 4 piece bonus which is PASSIVE is effectively snaring me to a MUCH slower rate than I am balanced around.

Blizzard balances certain classes with certain PASSIVE stats. Obviously there are counters, but a PASSIVE stat should not be counterable by a non passive ability (JoJ). If you were to justify snaring us to a MUCH slower speed there are two possibilities assuming Ferals are balanced to something:

1) Ferals are balanced to paladins and are very OP to other classes when we have our speed.
2) Ferals are balanced to other classes and are extremely gimped when we go against paladins.
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  • 24. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:56:05 AM PDT
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Q u o t e:


Could've sworn the reason given to druids for them not being able to shift out of JoJ a few years ago was "it's not a movement impairing effect"
And it still isn't. Don't take a blanket statement out of context, unless you want to force GC to word every single post to your exact standards of nitpicking.


Q u o t e:


YOU are BAD sir. Reducing my movement speed despite talents and my 4 piece bonus which is PASSIVE is effectively snaring me to a MUCH slower rate than I am balanced around.

Blizzard balances certain classes with certain PASSIVE stats. Obviously there are counters, but a PASSIVE stat should not be counterable by a non passive ability (JoJ). If you were to justify snaring us to a MUCH slower speed there are two possibilities assuming Ferals are balanced to something:

1) Ferals are balanced to paladins and are very OP to other classes when we have our speed.
2) Ferals are balanced to other classes and are extremely gimped when we go against paladins.
It's called having a counter. Quite a few classes have 'em. They complain about them all the time too.

[ Post edited by Althias ]


Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
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  • 25. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:56:20 AM PDT
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Q u o t e:


Can you get out of you cave sometime please? paladin judgements no longer get refreshd by melee attacks. so YEAH it is 10 sec CD.


ok i was wrong once at least i didn't base my whole complaint around how my class should be similar to another class that i know nothing about.

and people who want a DR on slow are just nuts. it's really arcanes only way of keeping people snared, take that away and you will completely destroy the spec.

it's already being talked about a nerf to their mobile damage, can't wait till arcane mages have to stop and cast again.
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  • Burning Blade
  • 26. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:56:44 AM PDT
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Q u o t e:
We made a pass to get all of the CC or movement impairing effects down to the standard 10 sec duration in PvP. There are still a few exceptions. Sorry I didn't pre-announce that one. I don't always know when something is going out the door.


Since judgement of justice is now a "movement impairing effects" and have 10sec CD change it to reduce the moviment speed for at last 50%(hamstring) or 60%(rogues poison) to be at same lvl of others movement impairing effects?
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  • Arygos
  • 27. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:57:08 AM PDT
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Q u o t e:


ok i was wrong once at least i didn't base my whole complaint around how my class should be similar to another class that i know nothing about.

and people who want a DR on slow are just nuts. it's really arcanes only way of keeping people snared, take that away and you will completely destroy the spec.

it's already being talked about a nerf to their mobile damage, can't wait till arcane mages have to stop and cast again.


...How... how do you pronounce your name?
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  • 28. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:57:42 AM PDT
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No offense GC, but you said that it was gonna take time to 'fix' arcane mages dps because if you hotfixed it the tooltips would be incorrect (quote below). Yet MAJOR changes to ret are pushed live within a couple days, lots of ret tooltips are wrong, with bugs, etc. Why not test ret changes properly on PTR/Beta for longer periods rather than rolling them out so fast? I'm sure most of these nerfs were not game breaking. Especially since everyone will be busy leveling in a couple weeks....

"We think we know how to adjust Arcane to make their rotations work better in PvE (which will also help the PvP burst at the same time). It involves changing a couple of spells though so it will take some time and isn't the kind of thing easily hotfixed (as it will make tooltips incorrect)."



Oh, and regarding Judgement of Justice... those other effects create significant slowing of the target. JoJ just limits them to a normal run speed. Big difference. Are you planning on increasing the effect of JoJ to compensate for the lower duration? Make it a better slow?

[ Post edited by Silvaren ]

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  • Frostmane
  • 29. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:57:43 AM PDT
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Q u o t e:


Could've sworn the reason given to druids for them not being able to shift out of JoJ a few years ago was "it's not a movement impairing effect"


But it IS a movement impairing effect.

You know what Blizzard has said before? "Bears dont have opposable thumbs, so they cant pot in form" Yea, that is the saddest logic used by a fully capable person I have ever heard to describe reasoning for a mechanic in a video game about orcs killing giant dragons while night elves dance on mail boxes in a revealing dress.

My move speed is normal 156%. JoJ reduces that to 100%


Q u o t e:

im·pair /ɪmˈpɛər/
–verb (used with object)
1. to make or cause to become worse; diminish in ability, value, excellence, etc.; weaken or damage: to impair one's health; to impair negotiations.



Oh, it looks like it impairs my movement speed. Humph.
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  • 30. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:58:42 AM PDT
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speaking of snares on 10s pvp duration is crippling poison?



Q u o t e:


...How... how do you pronounce your name?


http://www.youtube.com/watch?v=r7rw8zvNv3Y
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  • Frostmane
  • 31. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:58:51 AM PDT
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Q u o t e:


Since judgement of justice is now a "movement impairing effects" and have 10sec CD change it to reduce the moviment speed for at last 50%(hamstring) or 60%(rogues poison) to be at same lvl of others movement impairing effects?


Yes, please do. That would fix the problem with Paladins completely negating an entire specs 4 piece bonus and 2 talent points. Thanks!
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  • Arygos
  • 32. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:58:53 AM PDT
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Q u o t e:


But it IS a movement impairing effect.

You know what Blizzard has said before? "Bears dont have opposable thumbs, so they cant pot in form" Yea, that is the saddest logic used by a fully capable person I have ever heard to describe reasoning for a mechanic in a video game about orcs killing giant dragons while night elves dance on mail boxes in a revealing dress.

My move speed is normal 156%. JoJ reduces that to 100%



Oh, it looks like it impairs my movement speed. Humph.


Two year old argument is two years old. It's not considered a movement impairing effect within the games mechanics and that's all that matters.
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  • 33. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 12:59:09 AM PDT
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Q u o t e:
But it IS a movement impairing effect.

You know what Blizzard has said before? "Bears dont have opposable thumbs, so they cant pot in form" Yea, that is the saddest logic used by a fully capable person I have ever heard to describe reasoning for a mechanic in a video game about orcs killing giant dragons while night elves dance on mail boxes in a revealing dress.

My move speed is normal 156%. JoJ reduces that to 100%



Oh, it looks like it impairs my movement speed. Humph.


It impairs your movement speed by 50~%.
Guess what the other snares in the game reduce by? I'll even give you 3 guesses.

http://www.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&n=Bosutei - My awesome guy
http://www.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&n=Cassiela - My awesome chick
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  • Executus
  • 34. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 01:00:06 AM PDT
quote reply

Q u o t e:


YOU are BAD sir. Reducing my movement speed despite talents and my 4 piece bonus which is PASSIVE is effectively snaring me to a MUCH slower rate than I am balanced around.

Blizzard balances certain classes with certain PASSIVE stats. Obviously there are counters, but a PASSIVE stat should not be counterable by a non passive ability (JoJ). If you were to justify snaring us to a MUCH slower speed there are two possibilities assuming Ferals are balanced to something:

1) Ferals are balanced to paladins and are very OP to other classes when we have our speed.
2) Ferals are balanced to other classes and are extremely gimped when we go against paladins.


So lemme get this straight.... The most represented (arguably OP) healer in arenas, happens to have 1 counter, that is the lowest represented class in the arenas, and suddenly there is a massive influx of sand into your vajayjay?

Really man... words escape me right now. No no, I take that back. Two words... Summer's Eve. Cause you're a douche.

I rolled a paladin to be Jack of all, master of none... Blizzard has just done their best to make sure of that.
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  • Frostmane
  • 36. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 01:01:02 AM PDT
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Q u o t e:


Two year old argument is two years old. It's not considered a movement impairing effect within the games mechanics and that's all that matters.


An arguments age has no bearing on its validity or soundness. Btw, the game mechanics are not perfect, and they change a BUNCH, you know, to try and improve the game. In fact it used to be removable by trinkets, and now it isnt. Frost shock had DR at one point. Hell, so did silences. Are you someone who thinks just because it exists in its current state, its fine?
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  • Frostmane
  • 37. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 01:02:56 AM PDT
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Q u o t e:


So lemme get this straight.... The most represented (arguably OP) healer in arenas, happens to have 1 counter, that is the lowest represented class in the arenas, and suddenly there is a massive influx of sand into your vajayjay?

Really man... words escape me right now. No no, I take that back. Two words... Summer's Eve. Cause you're a douche.


Nice, I dont think you read the word Feral in that post. You also missed the part about 4 peice bonus, and 2 talents increasing form movespeed.

Go ahead and figure out which 4 piece bonus increases movespeed in forms. Hint: its not restoration or balance. Also look for a talent that increases cat move speed. Hint: the tree starts with an F and ends with eral. Feel free to armory me and see how much healing I have. I assure you, its not a lot. See, I am a pretty lousy healer as that F-e-r-a-l spec.
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  • 38. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 01:02:58 AM PDT
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Q u o t e:


An arguments age has no bearing on its validity or soundness. Btw, the game mechanics are not perfect, and they change a BUNCH, you know, to try and improve the game. In fact it used to be removable by trinkets, and now it isnt. Frost shock had DR at one point. Hell, so did silences. Are you someone who thinks just because it exists in its current state, its fine?
Except. JoJ's description says exactly "This is not considered a Movement Impairing Effect" making it an exception to the rule, which is why you lost that argument before.

Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.
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  • 39. Re: GC:Why stealth nerf to judgement of justi   11/02/2008 01:03:23 AM PDT
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Q u o t e:
Nice, I dont think you read the word Feral in that post. You also missed the part about 4 peice bonus, and 2 talents increasing form movespeed.

Go ahead and figure out which 4 piece bonus increases movespeed in forms. Hint: its not restoration or balance. Also look for a talent that increases cat move speed. Hint: the tree starts with an F and ends with eral. Feel free to armory me and see how much healing I have. I assure you, its not a lot. See, I am a pretty lousy healer as that F-e-r-a-l spec.


Read my post.

http://www.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&n=Bosutei - My awesome guy
http://www.wowarmory.com/character-sheet.xml?r=Kil%27jaeden&n=Cassiela - My awesome chick
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