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  • 140. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:05:30 PM PDT
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address why there is a lack of arena representation of Paladins, ret in particular in 2v2 and 3v3?

How do you plan on fixing that issue so we are not on the sidelines for another 3 seasons and are able be as competitive as a mage, rogue, warrior, druid, priest, shaman, etc.

For all your talk about bgs, the best pvp gear comes from arenas, something ret is always 2 seasons behind. When pros cant use ret at it's height of "op"ness to win, and you nerf it to nothing, what are your plans to make sure ret has a place in every tourney and arena season?
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  • Antonidas
  • 141. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:05:46 PM PDT
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Q u o t e:
QQ MORE PELADINS you deserve this so hard.


...lol? lvl 38. Reverse QQ-ology. I see what u did there.

On another note, We should hold off until changes are implemented. It makes us look dumb trying to discuss this when it hasn't been released in live yet.

[ Post edited by Amathil ]


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  • 142. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:05:50 PM PDT
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Q u o t e:
I just wish feral would've gotten such a long winded apology after it was gutted in BC.


I feel ya. Feral needed luvins badly. But don't think apologies fix anything. Nice as apologies are, broken is broken. : /

The truth is out there. http://i409.photobucket.com/albums/pp176/Jazzminart/misrepresentation.jpg
Doncha wanna take a ride with me http://www.youtube.com/watch?v=LgSwRIZmBag
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Ghostcrawler
Blizzard Poster
  • 143. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:05:57 PM PDT
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I am sorry if I can't answer all your questions. Here are a few.


Q u o t e:
im not one to tell others how to do their jobs, but GC, you could have handled this whole situation MUCH better.. that's all i'll say.


I don't want to derail the thread, but if you have suggestions, please share them. Sometimes we need to make changes like this and figuring out better ways that don't shock the player base is useful.


Q u o t e:
you told everyone at blizcon you and the devs were happy with paladins at level 80, you said that you werent going to nerf us because of level 70 pvp, and that you wanted ret to be good in both pvp and pve, and to be within 5% of other dps classes.

What the hell happened to that?


We saw a lot of crazy numbers coming out of Naxx and Arenas. But when we looked at the data, we saw ridiculous crit numbers and other data that suggested the results were because of some of the bugs, such as the one where re-equipping a weapon could stack the bonus. We fixed that problem and hoped it would change things. But when we started running some of our own tests, we thought the numbers were still too high. We made a few changes, such as the Divine Storm change from Holy, and hoped that would fix it. It didn't. It was a pretty frustrating moment knowing we were going to have to come back out here and tell you that we nerfed you again.


Q u o t e:
don't expect GC to answer important questions like have you tested arenas? or what about mana burn or viper sting? and what about there being no int on our gear? he won't it's not going to happen because that would expose their nerfs for what they are a total gimp of the ret pally class.


You shouldn't have to stack mana and we don't expect you to put Int on your gear. Judgements of the Wise is still a good ability. But in its pre-nerfed state, we could do sustained dps in a PvE setting without *ever* going out of mana. In PvP, we might as well take the mana bar off the UI because it was just irrelevant to hitting any buttons.

Now I hear that some of you are saying you are having mana problems. Since we're not seeing that, we need to figure out the root of the discrepany. There could be another bug or a raid buff or something that is giving more mana than it should so that in some situations you never run out of mana and in some you're starved. If that's happening, we'll keep investigating and try to figure out why your experience is so different.

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  • Shadow Council
  • 144. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:05:58 PM PDT
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Thanks for posting GC.

"You pooped in the refridgerator......and ate an entire wheel of cheese? I'm not even mad, thats impressive."

"Baxter? Is that you? Bark twice if your in Milwaukee."
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  • 145. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:06:03 PM PDT
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I don't know GhostCrawler . I was happy for ret pallies for a while. I've been leveling my pally as prot / fet with about 14 points in ret til the mid 60's. So I never ran around having fun being admittedly overpowered. After reading these posts it's just apparent that the developers don't really have a plan. They send you out here in the forums to take the hits. While I feel some sympathy for you, the hits you are taking are more deserved than undeserved. Sure you made ret overpowered but now they will overnerf them back to the days of "LoL ret... you noob reroll prot or holy."
Ghostcrawler you just can't be counted on. I know WoW is just a game and I will treat it as such. However, if I had a choice of having you at my back in an important situation and some unreliable but well meaning pothead I would choose the pothead over you.
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  • Tichondrius
  • 146. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:06:33 PM PDT
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GC,

Serious suggestion to you on balancing/compensating Ret...and actually even Holy: easier access to Reckoning. I suggest 10 points required in Prot, and 5 from the talent = 15 total points for Reckoning.

One of the oldest talents, it has changed a bit over the years but the basic idea has ALWAYS been very solid. DON'T MESS WITH ME, OR I WILL HURT YOU. This is such a good talent; it defines the Paladin. For lack of a more elegant phrase, Reckoning is the talent that makes the Paladin into a porcupine, able to deliver justice and retribution.

So, I know what you're thinking: Ret and Holy have access to it already. I disagree. My suggestion is to let the other two specs have access to Reckoning WITHOUT losing their 51 point talent.

Just think about it. Requires no further modification to the talent. Just move it closer to the shallow end, so that people can spec for it from the other trees. Ret will be de-fanged from the nerfs and won't have much burst in its own tree. They can come into Prot to regain some of that PvP burst. And due to how Reckoning works, only IN CERTAIN conditions SOME OF THE TIME will that burst be available.

Let me list some of the benefits and counters for Reckoning.

Benefits:
- You can remove the burst from the other trees and concentrate on giving only sustained DPS. Reckoning can fill the role of quick burst for PvP.
- Makes the Paladin an undesirable target. This is both a benefit and a "counter" (below). The Paladin gets to roam the battlefield a little bit more, as people are hesitant to challenge him in melee range.
- Coolness and flavor. There's your way out of homogenization. Let Paladins be known for something: Reckoning.
- Reckoning requires no mana directly. (An active Seal makes it slightly better, which costs mana.)

Counters:
- Requires the target to be in melee range.
- Requires a proc that comes from attacking the Paladin. Ignore = no Reckoning.
- 5 point talent.
- PvP mostly, with some PvE use (for tanks).
- No, it currently does not proc from Hand of Sacrifice. This is not really a counter, but I mention it here to clarify that there is negligible PvE DPS benefit from this ability for Ret.

Please consider it. Like I said, it only takes a shift in the positions of the Prot talents.
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  • 150. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:06:57 PM PDT
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Ok what you said about ret being so bursty in PvP is a lie a complete lie.If ret is so powerful in arena that we cab kill a opponent before he/she can react how come every single arena team with a ret paladin is not in the top 100 rated teams in WoW. I mean u yourself said that we can burst an opponent before they can react. I suggest you go look at arena teams who do not have readins in them and see how easily they can still rip through us.
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  • 152. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:07:03 PM PDT
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Q u o t e:
3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation).


Too bad that seal & judge were not main protection's threat sources even in early beta, and not even main holy's damage sources. However, judging rapidly is still needed because most librams proc from it, there are also talents that trigger from judge.

So in the end, we paladin got a 3-talents-wild universal seal & judge system, and it provide many utilities like mana regen/ haste/ target attack slow/ librams/ etc. But, but it deal small damages (and threats)

I don't like this changes, it also make "Seal of the Pure" talent and "Glyph of Judgement" glyph less useful too. Too many things tied to this core system.
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  • Dragonblight
  • 153. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:07:14 PM PDT
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It's useless.

Blizz blue is in its "sit and wait" mentality.

I'm betting a lot of people are agreeing with my beta forum post about nerfs now.

I'll choose my role, and I'll beat you.
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  • 154. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:07:18 PM PDT
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So now a new question arises...








Should I level my 65 mage and be OP specced as arcane (He's a *shudder* male troll, btw which is why he hasnt made it to 70 yet, was my main in MC)

Play my priest (was my main since before BWL)

Or play my hunter (lolboring)

Or make a DK..

HALP ME :D

Scyan - 70 Undead Priest
Lushia - 70 Blood Elf Hunter
Exero - 70 Blood Elf Paladin
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  • Nagrand
  • 155. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:07:23 PM PDT
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I don't know why everyone is complaining about mana burns.

What competent arena player is going to waste time mana burning a class that is of absolutely no threat to them anymore.
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  • 156. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:07:26 PM PDT
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What the hell is this?

The change to Judgement of Wisdom is a all around class nerf. I am a Protection Paladin and this nerf goes far beyond the Ret Paladins. Many Prot Paladins have already spoke out over our mana issue and now it would seem on top of it we will be doing less threat with our judgement and seals. Granted you said you are open to giving us more threat generation in some other area but this is cutting us off below the knees.

The already limited mana pool we have will generate less threat per mana spent and our mana will run out faster due to the hit judgement of wisdom is taking. Sure it wasn't often but I did loose threat from time to time because of my mana pool. This is going to make it a lot more often. If you got to nerf ret can't you find some other non-class destructive way to do it?

Don't get me wrong I love the ret spec and a few of my friends are ret paladins. Sure they felt a bit over powered. I am sure they will hate these changes. I hate these changes. You turned nerfing a spec into an entire class bomb.

I do hope you find some way to counter the heavy impact/nerf you layed on protection that wasn't needed. As far as class bomb I am unsure the full impact this has on a holy spec as I haven't spec'ed holy since vanilla WOW.
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  • 157. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:07:59 PM PDT
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If you're gutting our burst damage, then compensate by giving us the necessary tools we need to stay competitive: A distance closer, a Snare, an interrupt that isnt on a one-minute cooldown, and a healing reduction effect.

If a target is ten yards away from the Paladin, and has a means to stay ten yards away, then there is quite literally NOTHING the Retribution Paladin can do about this. NOTHING. The Ret Pally has zero long-range abilities. No long-range snare, no long-range root, no long-range attacks, and no distance closer to get us into range.

Healers are now a one-sided fight. A Paladin can wail on a healer all he wants, the healer will easily heal himself back to full health while /sigh-ing at the Paladin. The Paladin has no means to stop the heals outside of a one-minute Interrupt, which is secondary to the six second stun, no healing reduction effects, and even spell pushback has been all but eliminated. Not only that, but the Paladin now can't even keep up the assault, and will go OOM long before the healer does.

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  • 158. Re: Retribution nerfs in the latest beta buil   10/26/2008 06:08:05 PM PDT
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GC, i don't know if you've continued to read this post (I think I almost went blind getting halfwaythrough it) But if you have can I make a simple request,

I've never seen this done before, and I don't think you'd divulge the information (if it even exists , which is the intent of asking) but...

Can you produce some of the numbers that you and the devs personal "Internal testing" shows paladin PVE damage too high? I'm just curious as to what is acceptable for paladins to do in PvE when rogues/hunters I see in parses pulling off 5k dps or more.

Can you show an internal blizzard parse of a paladin doing the mythical "too much damage"?

Or can you just tell us what that "too much damage" is? are we only allowed to be 75% of a rogue in damage?

I'm just rather curious to see if you DO have these numbers, in stead of just having some magical "intangible pile" of data to wave a hand at whenever you say you DO have numbers.

Thanks

DmC

Klaatu. .. verada. .. necktie?
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