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  • 0. Crotalus's Guide to (lvl 70 PvE) Resto Gear   06/27/2007 02:00:50 PM PDT
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So you've a level 70 resto shaman, good for you. On my server at least, good resto shaman are always needed. There are plenty of terrible resto shaman out there, so the few who distinguish themselves as excellent shaman healers can really go far. My goal with this post is to help any potential resto shams reading this be a part of the latter group rather than the former. For resto shamans who are already well-established and well-geared, you probably don't need to read this, so I don't need a hundred replies to the effect of "lolz i already know this!!1". Just take this post for what it is.

Additionally, I'm only really concerning myself with PvE (5-mans/raiding) here. If you're a resto shaman who sticks mostly to PvP and arena, you might be able to find some useful tips here, but for the most part this post won't be of much use to you either.

<<GENERAL>>
There is lots of general knowledge about healing that every shaman should know, resto or not. If you don't know how to play your class and heal well then you're not going to get very far in the game. My tips included here are very minimal. If you want a more definitive guide to healing, see Murderbot's post: http://forums.worldofwarcraft.com/thread.html?topicId=89539090&sid=1

1. Use your totems, and use the right totems. If I had a nickel for everytime I've been in a pug leveling an alt and have seen a shaman either neglect totems entirely or throw down completely useless ones, I'd have enough money to pay myself through college. Alright, that's a bit of an exaggeration, but you get my point. If you're in a 5-man group, pay attention to what other classes and specs are playing with you.

-AIR: This is by far the type of totem that will be most variable depending on your group. If you're in a group with a tank and 3 other casters, you damn well better have a wrath of air totem down. If you're in a group with a tank, a rogue, a hunter, and a caster grace of air is the natural choice. If for some odd reason you've got couple dps warriors in your group, give 'em windfury. About 95% of the time one of these three air totems will be the type you have down.

-EARTH: If you have a tank or at least one melee class in your group, throw strength of earth. If you are fightting mobs that can fear, make sure you have a tremor totem down instead. These will be your two most used earth totems. If you're in a group with nothing but casters, feel free to throw stoneskin, but it's pretty much a waste of mana since chances are your casters will die in 1 hit anyway. Earthbind and your rock elemental can have their uses in certain situatons, too, but very rarely.

-FIRE: For raiding purposes, your fire totems have very limited usefulness. I often don't have any fire totem down at all. The major exception to this is for boss fights, your fire elemental can be a nice addition to help with dps (if the cooldown isn't up). Outside of boss fights, If you just LOVE to see all four of your totems down, go ahead and throw down flametongue if there's any melee in your group (just remember that you can't have both flametongue and windfury working at the same time, so never throw it if windfury is already down) to add a tiny bit of dps to melee. Searing totem can also be a good choice for some increased dps, but I rarely use this because it can break crowd control. Magma or fire nova is good for aoe packs, but again be careful since they can also break CC.

-WATER: Let's face it, as shamans we aren't exactly rolling in mana regen. That's why you will want to have your mana spring totem down 95% of the time. This is especiailly true when you have any other mana user in the group with you. When you and your group needs mana back fast, bust out the ol' mana tide. Just remember that mana tide is gone quick, so be sure to throw a mana spring back out when it's done. Healing stream can also be useful if you're the only mana user in your group and aren't too worried about running out anytime soon. Of course, throw your cleansing totems down instead whenever they are called for.

2. Keep earth shield up at all times. I know it's a pain, but be ready to keep casting earth shield whenever it runs out of charges or gets dispelled. Most of the time you're going to want to have earth shield on your tank. For some fights where the healers are more important than the tank (Shade of Aran), you'll want earth shield on yourself or one of the other healers. Try to have as much +healing as possible whenever you put earth shield on your target. I like to drop wrath of air totem, pop both my healing trinkets (which usually puts me at about +2400ish healing). That way earth shield will tick for a pretty hefty amount on your target.

3. Lesser Healing Wave. This is your least mana-efficient heal, so don't rely too much on it unless mana is not an issue. It's generally your "OH $@*#!" heal. If your nature's swiftness isn't up and you need a quick heal on someone, this is your best bet. If someone needs just a little bit healed and they aren't anywhere close to any other friendly player, this is also another good use for lesser heal. Otherwise, stick mainly to your other two heals. In general, you shouldn't use this heal on your tank. With the amount of damage tanks tend to get hit for, your lesser heal will often be too little too late.

4. Healing Wave. This is your most mana-efficient heal, especially with talents in healing way (which you better have as a resto shaman). Great for single-target healing on tanks in particular. Great for healing anyone in the raid up to nearly full (as long as you are not worried that they will take another hit and die while you are casting it). I can't remember the last time I used lesser healing wave on a tank. If the tank only has a small amount of damage taken already, start casting a healing wave and by the time its done chances are your tank has taken another hit and could use the bigger heal. You can always cancel your heal before it goes off and start to cast again (and repeat!) until your tank takes some more damage. and this is a great technique for healing a main tank on a long fight with multiple healers. You should use this heal in combination with nature's swiftness 100% of the time. It can be a lifesaver and a raidsaver.

5. Chain Heal. Great for spam-healing the rest of the raid/party, especially the melee. If you have multiple melee classes on the same target, this heal can go a long way. I also like to use it on casters, so long as they are standing close enough together which they often are. I usually stand near the casters when I'm healing so my chain heals will also hit me and vice versa. The mana cost for this heal is only slightly more than lesser heal. So even if you can't see whether or not your target is close to another friendly player, if you have enough time to cast it without your target dying, it's almost always a better choice than lesser heal.

6. Don't DPS much. You're a resto shaman, so don't kid yourself and think you can really help a lot with dps. Don't put points in elemental, there are plenty of good talent points in the resto tree. If you take your attention off of healing and try to help with DPS, it will usually end up biting you in the ass. It will also eat your mana up pretty fast. I've seen shaman with great gear who are terrible healers because they are busy trying to dps as well. Keep your finger away from that chain lightning button! The better you get at healing the more you can realize when it is and isn't appropriate to help with DPS. A rank 1 earthshock is a great thing to have on your toolbar for the sole purpose of interrupting, especially on certain bossfights. It can be difficult to try to shock while healing your raid, though, so if you are having difficulty, just stick to healing.

7. Bloodlust/Heroism. It's a poorly-kept secret that the only reason the other classes keep us around is for this ability and our totems. That's a slight exaggeration, but not by far. This ability can really make a huge difference in a fight. In general, save it for boss fights. Most bosses even in 5-mans are at least 10 min apart so you should be able to use it on almost all the boss fights. Don't blow your cooldown on trash and not have it available for a boss.

8. Dispelling. If there's a poison or disease on anyone in the raid, you better be on top of dispelling it. We really have "E-Z mode" for dispelling with our cleansing totems. Stick those down if the debuffs are constantly happening. If it's more of an occasional thing, use your cure poison/cure disease spells. This is where the smartdebuff mod really comes in handy. I'd absolutely recommend it.

<<GEAR>>
This is a huge factor in your ability to heal well on certain fights. This can also make the difference between a good shaman and a great shaman. I know plenty of shaman out there who have a lot of good gear from Kara, Gruul, etc. but ignore all of the rare-quality healing gear and use epic elemental shaman gear instead (which isn't quite as good). Since most resto shaman are well-aware of the epic quality healing gear that drops from Kara, Gruul, and the other end-game raiding instances, I'm only including gear you can get outside of raiding instances that any shaman can get fairly easily. You'd be surprised how much +healing and mana regen you can get out of just blues. You're going to want gear that has good +healing, mana per 5, stamina, and intellect. Spirit is fairly worthless for us, so don't worry too much about that.

[ Post edited by Crotalus ]

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  • 1. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 02:02:09 PM PDT
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-HELM:
http://armory.worldofwarcraft.com/#item-info.xml?i=29508 Living Dragonscale Helm is a craftable epic helm (I currently use this) that is fairly easy to make (as long as you can find someone in your faction who can make it). It takes 6 heavy knothide leather, 28 nether dragonscales, 12 primal life, 12 primal mana, and one primal nether (the nether of course has to be supplied by the person who has the recipe). This is made through dragonscale leatherworking.
http://armory.worldofwarcraft.com/#item-info.xml?i=27759 Headdress of the Tides is a fantastic healing helm you can get from Ghaz'an in heroic Underbog.
http://armory.worldofwarcraft.com/#item-info.xml?i=25820 Metallic Headband of Simm'onz is a pretty nice healing helm you can get from the Forge Camp quests in Nagrand. It's got a ton of stamina on it and it served me well for a long time.

-NECK:
http://armory.worldofwarcraft.com/#item-info.xml?i=29374 Necklace of Eternal Hope you can get for 25 heroic badges and it's well worth it in my opinion. Since it ignores spirit and has mana per 5 instead, for we resto shaman it's better than a lot of the epic spirit-heavy healing necklaces that drop from raiding. I'll probably have this necklace for a long time.
http://armory.worldofwarcraft.com/#item-info.xml?i=24110 Living Ruby Pendant is crafted by Jewelcrafters and it's pretty cool since along with decent stats it can also help your party regain health for 30 min. Mats are a little annoying for just a necklace, but by no means incredibly difficult to get: 4 Khorium Bars, 1 Mercurial Adamantite, 1 Living Ruby.
http://armory.worldofwarcraft.com/#item-info.xml?i=32531 Gezzarak's Fang is pretty nice, it drops from Gezzarak the Huntress in Terrokar Forest.
http://armory.worldofwarcraft.com/#item-info.xml?i=31691 Natasha's Guardian Cord is alright. You can get it as a quest reward from "The Hound-Master"
http://armory.worldofwarcraft.com/#item-info.xml?i=29334 Sethekk's Oracle Focus you can get from the "Brother Against Brother" quest.

-SHOULDERS:
http://armory.worldofwarcraft.com/#item-info.xml?i=27826 Mantle of the Sea Wolf drops from heroic Mana Tombs. I ran heroic mana tombs many times and never got it (I finally got the epic ones from the Curator in Karazhan instead). It might be worth it to pick up the pvp healing shoulders if you can't get these.
http://armory.worldofwarcraft.com/#item-info.xml?i=28340 Mantle of Autumn is a good alternative, albeit a leather one, if you can't get any mail healing shoulders. I wore these in shame for a long time.

-CHEST:
http://armory.worldofwarcraft.com/#item-info.xml?i=30298 Void Slayer's Tunic is a great healing chest you can get quite easily from a quest chain in Netherstorm that end's with "Dimensius the All-Devouring". That part will take 4 or 5 people as I remember, but it's more than worth it. I actually still use this chest as I haven't been able to get the one from Netherspite in Karazhan yet (or the tier 4 ones from Mag since my guild hasn't downed him yet).
http://armory.worldofwarcraft.com/#item-info.xml?i=27912 Harness of the Deep Currents is another good choice. You can get it off of Murmur in both non-heroic and heroic Shadow Labyrinth.
http://armory.worldofwarcraft.com/#item-info.xml?i=23527 Earthpeace Breastplate is a blacksmith-crafted healing chest that isn't quite as good as the aforementioned two because it has no stamina or intellect. It does, however, have a ton of healing and mana regen so it's not a bad choice if you don't have the other two. The mats to make it are very easy: 4 hardened adamantite bars, 4 primal life, and 4 primal earth.

-BRACERS:
http://armory.worldofwarcraft.com/#item-info.xml?i=28194 Primal Surge Bracers drop from the first boss in both non-heroic and heroic Black More-ass. Again, if you can't get these, pvp might be your next best bet for a decent pair of healing bracers. Luckily, the epic mail healing bracers from Karazhan drop off of the first boss in there (Attunemen the Hunstman) so once your guild starts working on Karazhan you should see them drop pretty soon.
http://armory.worldofwarcraft.com/#item-info.xml?i=27827 Lucid Dream Bracers are a decent leather alternative from Nexus-Prince Shaffar in heroic Mana Tombs.

-GLOVES:
http://armory.worldofwarcraft.com/#item-info.xml?i=27806 Fathomheat Gauntlets are great healing gloves that drop off Warlord Kalithresh from non-heroic and heroic Steamvaults. He's the last boss in there and is very easy.
http://armory.worldofwarcraft.com/#item-info.xml?i=28268 Natural Mender's Wraps are a good leather alternative from Avatar of the Martyred in non-heroic and heroic Auchenai Crypts.

-BELT:
http://armory.worldofwarcraft.com/#item-info.xml?i=27835 Stillwater Girdle is a fantastic healing belt that drops off Nexus-Prince Shaffar in heroic Mana Tombs.
http://armory.worldofwarcraft.com/#item-info.xml?i=28398 The Sleeper's Cord is a good leather alternative from Wrath-Scryer Soccothrates in non-heroic and heroic Arcatraz.

-LEGS:
http://armory.worldofwarcraft.com/#item-info.xml?i=27458 Oceansong Kilt is a nice healing kilt from heroic Ramparts. It drops in the chest after the last boss.
http://armory.worldofwarcraft.com/#item-info.xml?i=27800 Earthsoul Britches are a leather alternative from Quagmirran in heroic Slave Pens.
http://armory.worldofwarcraft.com/#item-info.xml?i=31335 Pants of Living Growth are an epic leather BoE world drop. Hard to come by, but your best bet if you can get them and don't have a good mail pair of healing pants.

-BOOTS:
http://armory.worldofwarcraft.com/#item-info.xml?i=27549 Wavefury Boots are wonderful. I'm currently wearing these myself. They drop off Rokmar the Crackler in heroic Slave Pens. There are no mail healing boots in Karazhan or Gruul's Lair so these are a very good investment. There aren't really any rare-quality viable leather alternatives either, so if you can't get these get the mail healing pvp boots.

-RINGS:
http://armory.worldofwarcraft.com/#item-info.xml?i=29168 Ancestral Band is a strong healing ring I still use that you can buy once you are revered with Thrallmar.
http://armory.worldofwarcraft.com/#item-info.xml?i=29373 Band of Halos is an epic-quality ring you can get from turning in 25 heroic badges. Very nice.
http://armory.worldofwarcraft.com/#item-info.xml?i=29322 Keeper's Ring of Piety isn't really the greatest shaman healing ring since it's loaded with spirit (which sucks for us). It's not half-bad, though, and you can get it easily as a quest reward from "Hero of the Brood". Really you shouldn't have to worry too much about rings since you get a pretty nice one automatically once you start Karazhan.

-TRINKETS:
http://armory.worldofwarcraft.com/#item-info.xml?i=29376 Essence of the Martyr is an amaaazing healing trinket that you can get from turning in 41 heroic badges. It's a lot of badges, but it's very worth it. It has a passive +84 healing increase along with a +287 healing increase use for 20sec (2 min cooldown).
http://armory.worldofwarcraft.com/#item-info.xml?i=27828 Warp-Scarab Brooch is the Essence of the Martyr's kid brother. It drops off of Nexus-Prince Shaffar in heroic Mana Tombs. The great part about it is you can pop both this and the Essence of the Martyr at the same time and they do stack.
http://armory.worldofwarcraft.com/#item-info.xml?i=28190 Scarab of the Infinite Cycle is a different kind of trinket but still very nice. It drops from Aeonus in non-heroic and heroic Black Morass. It's a great choice for somone who is constantly forgetting to use their trinket uses since it has entirely passive effects.
http://armory.worldofwarcraft.com/#item-info.xml?i=30841 Lower City Prayerbook you can get from being revered with Lower City. It's "use" function is pretty weak, though.
(There are a number of other trinkets out there I didn't cover, particularly the BoP ones that only Jewelcrafters can use.)

-WEAPON:
http://armory.worldofwarcraft.com/#item-info.xml?i=23556 Hand of Eternity is a epic blacksmith-crafted healing mace, but it's a bit of a pain to make. Mats are 10 Khorium bars, 4 Hardened Adamantite Bars, 10 Eternium Bars, 8 Primal Might, 4 Primal Nether.
http://armory.worldofwarcraft.com/#item-info.xml?i=29353 Shockwave Truncheon is another epic mace just as nice, if not nicer, than the Hand of Eternity, and it's a lot easier to get.
http://armory.worldofwarcraft.com/#item-info.xml?i=29175 Gavel of Pure Light is great epic mace you can get from being exalted with the Sha'tar. Get grinding!
http://armory.worldofwarcraft.com/#item-info.xml?i=31342 The Ancient Scepter of Sue-Min is an epic BoE world drop slightly worse than the Gavel of Pure Light. At the cost this thing sells for, you could probably spend less time grinding out your Sha'tar rep for the Gavel of Pure Light.
http://armory.worldofwarcraft.com/#item-info.xml?i=27538 Lightsworn Hammer is balanced with stamina, intellect, and mp5, a good choice. Drops from the last boss in non-heroic and heroic Shattered Halls.
http://armory.worldofwarcraft.com/#item-info.xml?i=28322 Runed Dagger of Solace is loaded with stam and drops from non-heroic and heroic Botanica.
http://armory.worldofwarcraft.com/#item-info.xml?i=31304 The Essence Focuser is loaded with mana regen and is a world BoE drop. I wouldn't waste your money buying this since it's so easy to get one of the other equally good healing maces.

-SHIELD:
http://armory.worldofwarcraft.com/#item-info.xml?i=32522 Demonic Bulwark (of the Physician) is a rare-quality shield that is totally bugged. I have no doubt Blizzard will nerf this if they haven't already. The Bulwark of the Physician has a total of 97 healing along with 27 stamina and 18 intellect. It's very rare and ungodly. Drops off Trelopades in Blade's Edge Mountains.

[ Post edited by Crotalus ]

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  • 2. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 02:02:50 PM PDT
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http://armory.worldofwarcraft.com/#item-info.xml?i=29267 Light-Bearer's Faith Shield: I love this shield. It's epic-quality and costs 35 heroic badges but it's equally as nice as the one that drops from Karazhan.
http://armory.worldofwarcraft.com/#item-info.xml?i=27772 Stormshield of Renewal is a great little shield that not too many people have. It drops from the Black Stalker in heroic Underbog.
http://armory.worldofwarcraft.com/#item-info.xml?i=31292 Crystal Pulse Shield is a BoE world drop and a nice one at that. It's fairly common so you should be able to get one reasonably cheap.

<<ENCHANTS>>
As an enchanter, I'm always looking to see what people have (or don't have) on their gear. There's a lot of shammies walking around with excellent gear with no enchants. As soon as you get a nice rare or epic-quality piece of gear, go farm the mats to get it enchanted. It will definitely be worth it. You can have hundreds of +healing in enchants alone.

-HELM:
http://armory.worldofwarcraft.com/#item-info.xml?i=29190 +35 healing and 7mp5 enchant you can buy once you are revered with Thrallmar or Honor Hold.

-NECK:
no enchants available

-SHOULDERS:
+33 healing and 4mp5 enchant from exalted with Aldor
+22 healing and 5mp5 enchant from exalted with Scryers
+29 healing enchant from honored with Aldor
+5mp5 enchant from honored with Scryers

-CHEST:
+6 to all stats enchant: 4 large prismatic shards, 4 arcane dust, 4 greater planar essences
+6mp5 enchant: 2 lesser planar essences, 2 arcane dust

-BRACERS:
+30 healing: 4 primal life, 4 greater planar essences
+12 intellect: 3 lesser planar essences (same thing as 1 greater planar essence)
+12 stamina: 1 large prismatic shard, 10 greater planar essences, 20 arcane dust

-GLOVES:
+35 healing: 6 large prismatic shards, 6 greater planar essences, 6 primal life

-BELT:
no enchants available

-LEGS:
http://armory.worldofwarcraft.com/#item-info.xml?i=24276 Golden Spellthread adds 66 healing and 20 stamina and is made by tailors exalted with Aldor. Mats are 10 primal life, 1 rune thread, and 1 primal nether (nether provided by tailor).
http://armory.worldofwarcraft.com/#item-info.xml?i=24275 Silver Spellthread adds 46 healing and 15 stamina and is made by tailors honored with Aldor. Mats are very easy: 5 primal life, 1 rune thread.

-BOOTS:
vitality (+4 mp5 and 5 health per 5): 6 major healing potions, 6 major mana potions, 6 arcane dust
+12 stamina: 12 arcane dust

-RINGS: *only Enchanters can have their rings enchanted*
+20 healing: 8 large prismatic shards, 10 greater planar essences, 20 arcane dust

-TRINKETS:
no enchants available

-WEAPON:
+81 healing: 8 large prismatic shards, 8 primal life, 8 primal water

-SHIELD:
+12 intellect: 4 greater planar essences

Well I hope some up-and-coming resto shaman have found this to be helpful. Good luck with the healing!

-Crotalus

[ Post edited by Crotalus ]

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  • 3. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 02:26:02 PM PDT
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I just have one question. Would vitality be better than stam for a boot enchant? Our resto shaman really needs to work on his mp5 and as a druid I dont really know what kind of advice to give him. This post really helped though. Thank you.

Q u o t e:
IM IN YUR KYEBORD
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  • 4. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 02:31:33 PM PDT
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It hurts my eyes to look at that.

1 giant wall of text is no bueno

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  • 5. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 07:52:19 PM PDT
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Q u o t e:
I just have one question. Would vitality be better than stam for a boot enchant? Our resto shaman really needs to work on his mp5 and as a druid I dont really know what kind of advice to give him. This post really helped though. Thank you.

Yeah vitality is great, too. We shamans can always use more mana regen. I'll add that up there, too.
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  • Haomarush
  • 6. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 07:56:11 PM PDT
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healing stream totem >>> mana spring
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  • 7. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 08:02:53 PM PDT
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Q u o t e:
It hurts my eyes to look at that.

1 giant wall of text is no bueno

Point taken. Should be better now.
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  • 8. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   06/27/2007 08:11:36 PM PDT
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Q u o t e:
healing stream totem >>> mana spring

Don't get me wrong, healing stream is nice, especially if your group is filled with lots of melee. It used to be a piece of crap, but it's not too bad now. If you have at least one other caster with you though, and especially if there are 2 or more casters with you, I'd definitely recommend the mana spring. We shamans desperately need more mana regen, and the casters in your group can really use the extra mana as well. It also speeds up drinking time (or makes it so you don't have to drink much at all) and makes instances move a bit faster as a result. Healing spring totem just does the job that you should already be doing anyway. Mana spring totem does a job you can't do at all. The choice is obvious in my opinion.
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  • Cenarion Circle
  • 9. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   08/20/2007 05:13:35 PM PDT
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Also if you're in a caster group, even a well-scaled Healing Stream will be providing mostly overhealing. It certainly has its uses, but don't just drop it blindly for every fight.

Joy at the misfortune of others -- and pie! Truly, the best of all possible worlds.
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  • Thorium Brotherhood
  • 10. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   12/19/2007 10:20:45 PM PST
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i personaly use healing stream for heroics and normal instances because i usualy dont run out of mana and that passive heal + earth shield can keep the tank up basicly by itself for quite a while without a heal from me. But i guess there are times for either or so its up to the indiviuale person to decide which is best
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  • 11. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   12/19/2007 10:27:29 PM PST
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nice little guide you made here. 10/10.

i have to agree that healing stream is definately better than mana spring in a 5 man situation. however in raid situations, we usually get stuck with casters, so mana spring would be the choice.
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  • 12. Re: Crotalus's Guide to (lvl 70 PvE) Resto Sh   03/02/2009 07:36:51 AM PST
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Is there a Resto Druid Guide as Helpful as this one?.. On the other hand I take a few good tips that could be aplied for Druids. Thanks M8!.

- Druids Are Just For Healers!.. Look That Kitten!.. Oh So Scared!.. Bah!..
30 Secs Later
- (Ghost) I Hate Cats!.
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