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  • 0. GUIDE: Shaman UI Design   06/07/2007 02:59:36 PM PDT
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GUIDE: Shaman UI Design
- Deathspiral (70 Tauren Resto Shaman, Spirestone)

This short article describes the setup of my current system. I play a 70 resto shaman and raid regularly, so please disregard any resto-specific or raiding-specific things if they are irrelevant to you.

UPDATE June 13:
*Added Raid UI screenshot: http://www.warcraft-time-waste.com/images/UIGuide/Deathspiral%20UI%20Raid.jpg
*Additionally, this is the first shot using Eavesdrop (http://wow-en.curse-gaming.com/downloads/details/3893/) which I've found to be an excellent combat log replacement. As you can see, it's very easy to see overheals (in parenthesis) which gives useful feedback right away.

UPDATE June 9:
* Added more detailed screenshots (e.g. http://www.warcraft-time-waste.com/images/UIGuide/Shaman%20Button%20Layout.JPG) to the guide.
* Added a screenshot of 5-man instances: http://www.warcraft-time-waste.com/images/UIGuide/Deathspiral%20UI%205%20man.jpg


UPDATE June 8:
* A basic (raid) screenshot is here: http://www.warcraft-time-waste.com/images/WoWScrnShot_060707_221458.jpg I plan on creating better shots soon.
* Changed purge macro
* Recommended a cooldown timer.
* added HS macro


For Beginners:
This guide was written for intermediate players/ UI designers. Some important things to note:

* When downloading an addon, only do it from a trusted site. (Exactly what this means is up to you. Personally I trust curse gaming and the original authors site and little else. Even then, I am very careful)

* Use Firefox (http://www.mozilla.com/en-US/firefox/) and avoid IE.

* Never install addons that end in .scr, .exe etc. (Anything executable basically) as these are often keyloggers.

* To install an addon, download it, then extract it (using WinZip or something similar) to World of Warcraft/ Interface/ Addons. You want to extract the top-level folder, not what is inside it. If you can't handle this, I suggest you stop now, as the following guide will not help you.

* To activate an addon, you may need to click on the small "addons" button in the bottom left corner of the character loading screen and ensure it is checked. You may need to enable out of date addons or give yourself more memory for addons in here as well.



A Brief Note On Hardware:

I spent a lot of time playing WoW on a 3-button mouse and a regular keyboard on a 19 inch monitor. After some time, I switched to a Zboard. This gave me access to more keybindings than with a regular keyboard as I had better reach. Eventually I switched to a Belkin N52 Speedpad for input and a 5 (7 technically) button optical mouse.

The reason for these changes is reaction time. WoW is not an FPS, but it IS reaction-time based. This is especially apparent in PVP, but also in raiding situations, especially when everyone is slightly undergeared for the encounter.

Having more keys within easy reach means more keybindings which means less hunting and clicking = faster response time.

A mouse with extra buttons also helps significantly - I bind things like grounding totem and rank 1 earthshock, both of which are very reaction-time dependant, to my extra mouse buttons.

Additionally, if you can get a higher resolution monitor, go for it. I'm lucky enough to be able to run at 1920x1200 on a 24inch widescreen and it has made an astounding amount of difference in the amount of information that I can comfortably display on the screen at one time.

Finally, a good (usb) headset that is comfortable to wear, with a push-to-talk key bound in an easy-to-access place and a comfortable desk/ chair are also pretty useful.

Anyway, whatever you choose, try to choose it first, before continuing as typically it takes a few days to get used to something new. (It took me almost a week to get used to using a speedpad over a keyboard, for example.)

[ Post edited by Deathspiral ]

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  • 1. Re: GUIDE: Shaman UI Design   06/07/2007 03:00:12 PM PDT
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STEP 1: Work out what you use most

As I levelled up to 60 (and later, 70) I basically just added every ability I got to a new action bar. Eventually I had around 70 icons on the screen, and still needed more for macros, bandages etc. It was a mess.

I recommend getting a pen and paper and writing down all of the abilities you commonly use in pvp, raiding and general questing. Start with the things that need the fastest reaction time. My list is as follows:

Purge
Lesser Healing Wave (Max rank)
Healing Wave (8,10,max) (occasionally 1 and 7 as well)
Chain Heal (Max rank)
Earthshield
Natures Swiftness + Healing Wave macro (popping trinkets if possible).
Warstomp
Earthshock, Frost Shock, Flame Shock (All max rank, also rank 1 ES)
Lightning bolt and chainlightning (Max rank, possibly rank 1 LB as well if I am elemental and need to proc clearcasting when OOM)
Healthstone/Health pot
Mana pot
Bandage
Trinket activation
Mana shield (less important)
Cure poison/ disease. (*) See below.
Mount/Dismount/Ghostwolf (*) See below.
Totems are strange, in that there are some that I need to have quick access to - tremor, earthbind, grounding, poison cleanse and possibly fire nova, and then there are the others such as windfury, strength of earth etc. that I don't mind not being able to drop for a second or two. Additionally, Totemic Call should be in there somewhere.

This is from memory, I have doubtless missed some things.

Once you have your list, I suggest reviewing it a second time. Once you are sure you have the things you most commonly use you are ready to begin.

UPDATE: Some simple macros:

Drinking -
/use Conjoured Glacial Water
/use Purified Draenic Water
/use Star's Tears

Various levels of healthstones (use max rank) -
/use healthstone


STEP 2: Get rid of the clutter

"Make everything as simple as possible, but not simpler." - Albert Einstein

Now that you have your list, I suggest doing the following: Delete every single icon from all your action bars. Now delete all the extra action bars you added. Get everything empty.

This seems slightly drastic, but it's the only real way to get rid of preconceptions about what should go where. Our goal is to create a clean UI with very fast access to the things we need to access quickly. Anything that doesn't need to be in there should go.

At this point, you need to make a descision: stick with the blizzard UI (and be constrained by its limitations, but avoid potential patch-day problems and extra memory usage) or install an addon that lets you customise your action bars.

Addons are a lot more stable these days and updates are typically out very quickly after a patch. A good addon will also try to minimise its memory footprint. My recommendation? Go with a good addon.

I use Bongos: http://wow-en.curse-gaming.com/downloads/details/2003/ as an action bar replacement.

It takes a small amount of getting used to (perhaps 15 to 20 minutes) but overall, the fact that I can move bars to anywhere, resize them easily and make them autohide when not in use makes this addon very useful to me. My main tip - don't hide the roll bar! You need it to roll on loot! (Don't hide the pet bar either or the chess event in kara is a pain in the ass.)

Anyway, whatever you happen to use, your next task will be to start filling up the action bars with keybindings.

Wait!

Before you begin, work out how you want to do a couple of key tasks - moving and targetting. These two tasks are performed more than anything else in WoW and need to be thought about in order to give us optimal key placement.

Personally, I use the N52's thumpad for movement (one of the major reasons why I bought it). I set the thumbpad to move forward when pushed "away" from me, rather than "up". As for targetting, I used the N52's scroll wheel (different from the mouse wheel) to cycle through next enemy targets (scrolling forward will target the next enemy, pulling back will target previous targets). Again, I have found this easy movement and targetting (using just my thumb and occasionally my index finger) to be phenominally useful, especially in PVP. You pretty much never want to have to click on a target if at all possible as hitting a moving target takes a lot of time.

Whatever you choose, make sure you can select previous enemy as well as next enemy and that all keybindings are very comfortable for you and provide maximal access to surrounding hotkeys. (ESDF is my favourite when I am stuck with a regular keyboard.)

Now we are ready to map hotkeys. I suggest positioning your hand on the keyboard and working out which keys are easiest to push and which are more difficult, but still within reach. The easiest keys should get the most time-critical actions assigned to them - purge, NS+HW macro etc. This is also the time to bind your extra mouse buttons to spells such as grounding totem and rank 1 Earth Shock.

Note: for rank 1 earthshock, I suggest using the following macro:

/stopcasting
/cast Earth Shock (Rank 1)

(from memory - this macro may be wrong, but the gist is, if I need to interrupt something, I need to do it NOW, so I want the /stopcasting in there).

I suggest slowly adding keys one at a time until all of the easy to access keybindings are used. I then suggest adding a second set of bindings to shift+key and perhaps a third set to ctrl+key. The second/ third sets of bindings should be for occasionally used/ less reaction time dependant buttons.

Your goal when adding bindings is speed and comfort - you want to put the most critical bindings within easiest reach, but you also want to be careful not to put very common spells (such as healing wave rank 8) on a shift or ctrl-modified keybinding as you will be pushing it a lot and doing it too often can wind up causing discomfort.

Additionally, it can help the learning process if you try to group similar spells (all the shocks/ damage spells/healing spells) together.


I suggest using the following macros (From murderbot's guide to PVE healing: http://forums.worldofwarcraft.com/thread.html?topicId=89539090&sid=1&pageNo=1) and binding them appropriately. In my case, I bind the mount/ghostwolf/dismount macro to the big orange N52 button since I typically stop moving when I use it and it's easy to hit with my thumb.

/stopcasting
/use 13
/stopcasting
/use 14
/stopcasting
/cast Nature's Swiftness
/stopcasting
/cast Healing Wave


/cast [Stance:1] Ghost Wolf
/cast [combat,nomounted,outdoors] Nature's Swiftness
/stopcasting
/use [flyable,nomounted] Swift Blue Gryphon
/use [noflyable,nomounted,outdoors] Great Blue Elekk
/cast [combat,nomounted,outdoors] Ghost Wolf
/dismount


The mount macro in particular gets rid of 3-4 buttons on your screen and is excellent in PVP.

Deciding whether or not to hotkey your trinkets is basically up to you. In my case, I ran out of keys and so I placed my trinkets in the center of the screen with a mod to make switching them in and out easier. I use TrinketMenu: http://wow-en.curse-gaming.com/downloads/details/675/ which is very customisable.

Note that when playing my rogue, I found that hotkeying trinkets was a good idea - "on use" trinkets can give a rogue 1-2% extra dps just by remembering to activate them consistently through a fight. Placing them front and center (see below) helps with this a lot. I would expect similar benefits for an enhancement shaman.

I suggest NOT hotkeying Totemic Recall as YATA (below) can help with this. In fact, delete this icon from your action bar if it's there.


Once they key spells you use are hotkeyed, you need to decide where you want to place the less-used totems and other spells. I strongly suggest using YATA (Yet Another Totem Addon) from http://wow-en.curse-gaming.com/downloads/details/5222/

YATA allows you to find (using the mouse) seldom-used totems such as stoneclaw or nature resistance without taking up a lot of screen real-estate. It also allows you to set up collections of totems (i.e. one set for the MT group, one for healers, one for when you have a druid MT in a 5-man, etc) Additionally, right-clicking on the YATA bar will perform Totemic Recall, thus saving you another action bar slot.

YATA also includes totem timers (see below) and the latest version includes an earthshield timer (which I have yet to try out)

You may wish to consider creating an action bar for items with a cooldown that you need quick access to - this may or may not be the same action bar as your "consumables" bar. I strongly suggest that you place anything that needs to be clicked in combat (trinkets, potions, bandages, fight-specific macros etc.) almost directly below your character in the center of the screen.

I make my Fire Elemental, Earth Elemental and Bloodlust clickable since they are also in the category of seldom-used but in-combat items. Basically, your goal should be to place anything that needs to be clicked in combat in the center of your screen where it is immediate and obvious, and anything out-of-combat hidden or at the sides.

For example: I have a hidden action bar (that appears on mouseover) for out of combat random things such as tradeskills and water breathing/ walking and recall.

Additionally, enchancement shamans in particular will benefit from a mod to quickly switch between DW and 1h +shield - especially in PVP. Raiding shamans can also benefit from this - simply equip a staff/ 1h with +30 int when beginning a fight, and then switch your weapons to one with +81 healing on it once you have used up the extra mana. This generally gives you around 1.5 extra heals just by having a macro - a nice extra boost. For an enchancement shaman that just got ninja-sapped by a rogue, this can mean the difference between living and dying. I use Weapon Quick Swap (http://wow-en.curse-gaming.com/downloads/details/66/) for this purpose and I have it bound to a mouse button. The f

[ Post edited by Deathspiral ]

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  • 2. Re: GUIDE: Shaman UI Design   06/07/2007 03:00:46 PM PDT
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STEP 3: Getting Informed

The abilitiy to cast spells, drop totems and engage in combat is useless without adequate information on the state of the fight and of our surroundings. This section covers how to set up our UI for optimal information reporting.

Again, I am a strong advocate of having the most important information right in front of you, usually in the bottom center. Typically I suggest hiding any information that you don't need, in much the same way as I want to hide all my unessential action bars/ buttons.


Again, you have a choice - use the default UI, or use a mod. Personally, I use Pitbull (http://wow-en.curse-gaming.com/downloads/details/7738/). I have my unit frames in the center, almost directly below my character model as this means I spend less time looking around all over the screen, and also means that I have more screen real-estate available to me so I can see what is going on better.

I set up pitbull to show my health bar on the left and my target on the right. I also have a focus frame (using the /focus command) for targets that I want to watch but not always target. (For example, in the shade of aran fight, I keep the /focus on aran so I know when to interrupt his spellcasts.)

It's also a good idea to make pitbull display the target/ party members class instead of their portrait - makes it easier to identify which person needs a heal the most when everyone is at 75%, especially if you are grouped with people you don't regularly play with. Again, small things like this don't seem like much, but they shave off fractions of a second of deliberation that can be spent on other things.

Now is probably a good point to mention that I like to remove all irrelevant information from my screen whenever I can. For example: I have known since beta that I am a Tauren Shaman. I don't need to be told constantly through the UI. It takes up space and it is distracting - ditch it.

Additionally, I have seen a lot of people fail to use some kind of enemy cast bar - even the one that is built into the default UI! Since we have one of the shortest-cooldown and cheapest spell interrupts in the game (Rank 1 Earth Shock) this is a terrible waste. In order to PVP effectively, or to do fights such as Shade of Aran, you MUST have some kind of enemy cast bar installed that will tell you what the enemy is casting and how long is left on the cast.

Finally (for target frames at least) I strongly suggest getting some kind of mob health tracker/ estimator. There are a LOT of fights where the mob does specific things at, say, 20% health and the default UI does not do a good job of displaying this information. I currently use MobInfo2 (http://wow-en.curse-gaming.com/downloads/details/1349/) which includes a mob health tracker, but I am starting to think this addon is a little bloated (I don't need to see how many grey plate helms a particular mob dropped for me) and I may ditch it for something simpler that only displays mob/ target health as a percentage and as an absolute value.


I also suggest using some kind of scrolling combat text and tweaking it to show the information most useful to you. I use the default blizzard SCT and it works fine for raid healing after configuring the options appropriately (go into your interface settings and go to Advanced and turn this on if you havent already.)

Speaking of combat logs, it may be worthwhile looking at some kind of parser to only show the most relevant items (I don't need to know that I gained mana from mana spring every single tick, nor that members of my party gained it). If you think it's important, try out Simple Combat Log (http://ui.worldofwar.net/ui.php?id=2713) I have been lazy and I haven't tried this yet but I hear good things about it.


Managing raid-status is perhaps one of the more difficult things to do well. I used CTraid for a long time. I now use Grid. I strongly recommend it, despite the fact it's complicated and takes a while to get used to. Grid can be found here: http://www.wowace.com/wiki/Grid

Fully setting up grid can take quite a while as it is very customisable and it's also quite player-dependant. My suggestions for starting out are to make it bigger, set it to 10-man or 25-man (whichever you need) and to place it to either the right or left of your character model in the center of the screen.

Next, I suggest just raiding for a while with Grid turn on with its default settings, and keep your regular raid frames up as normal. Over time, you will learn what each of the dots mean (such as a red dot meaning aggro) and how useful it is to see health displayed in the way Grid displays it. Eventually you will come to understand who is shielded, who is getting HOTed (healed over time) and which person has an incoming heal. After a week or two, you will be happy to ditch your old raid frames entirely and can continue to customise Grid until it is perfect for you.

Placement of your Grid is really based on your role. As a resto shaman, I would put it right in the center, just to the left or right of my character model as mentioned above. As elemental or enhance, I would probably stick it in a corner, out of the way. Remember: our goal when creating our UI is to put the most important information in the most prominent places. Elemental and enhance shamans typically don't do much healing, and so it's better to hide this information in a corner where it can be reached only when needed and doesn't distract us from our primary goal of dealing damage.

Related to Grid comes the ability to cure poison and disease. A good Grid setup should indicate when people are afflicted by curable debuffs such as these. I strongly suggest that you use poison/ disease totems for curing your own party, as these are the most mana efficient cleanses. For out of party curing, I suggest making the following macros and keybinding them:

/cast [target=mouseover] Cure Poison
/cast [target=mouseover] Cure Disease

UPDATE: New purge macro (as suggested by Bogatyrka)
/cast [target=targettarget, harm] Purge(Rank 2); [harm] Purge(Rank 2)

Just hover your mouse over the player that needs curing and hit the button. Note: You can do this for all your healing spells, but I often find this is more trouble than its worth when I'm trying to do other things at the same time such as click less-used abilities or change my view slightly. (I use my mouse to turn and to look around).


Status meters almost deserve their own topic. There are several very good meters available, several of which are almost a requirement for some specs.

The first meter I suggest using is SWStats. (http://wow-en.curse-gaming.com/downloads/details/2091/) This mod allows basic damage/ healing to be assessed, and also allows for more detailed recaps of specific fights. I recommend placing this to the edge of the screen, is it's not amazingly important information and is best kept out of the way whenever possible. Meters such as SWstats are excellent for measuring basic performance and understanding who is doing solid dps/ healing in each fight. Typically I hide SWStats entirely ("/swstats bars" to toggle on/off) when I am healing since it's not something I care to know. I always leave it installed since the more people with SWStats installed, the more accurate it becomes.

KLH Threat Meter (http://wow-en.curse-gaming.com/downloads/details/4204/) is very important for a DPS shaman and much less important for resto. All DPS classes should have this mod installed, as well as any tanks. This mod essentially tells you who is high/ low on the aggro list. This is extremely important in raids, as it tells you exactly how close to the edge you can push DPS without pulling aggro. It is also very important for certain fights where people at certain aggro positions will receive certain debuffs etc.

A threat meter such as KTM is more important than a DPS meter. As a result, I typically put it close to the center of my screen, near my cooldown bars, if I am DPSing. I want to know if I am getting too high in threat right away and as a result, it's a poor idea to stick this meter in a corner where I may miss it in the heat of battle.

As a healer, the only time I have found KTM to be useful is knowing if someone is about to pull aggro so I can warn them and heave a heal ready for them. As a result, I typically hide (or uninstall) this addon. Be warned! KTM is quite a resource hog since it uses polling to gather data.

UPDATE: I recommend Eavesdrop ((http://wow-en.curse-gaming.com/downloads/details/3893/) as a combat log parser as it makes it much easier, at a glance, to see what is happening. It also provides excellent recap tools. Additionally, by setting eavesdrop to report on overhealing, I can more easily see how efficient my healing is, and consequently I downrank more often now.

In terms of my maps, I use Atlas (http://www.atlasmod.com/) to show maps of everything in the game (including instances) and I use SimpleMiniMap (http://wow-en.curse-gaming.com/downloads/details/3118/) to make my map square (shows more of the minimap than a circle) and to add coordinates. I also typically move my minimap to the bottom of the screen, near my action bars. (This is something you need to decide for yourself - if you use the minimap a lot, put it on the bottom where it is easier to see. If you seldom use it, either hide it, or leave it in a corner.)

I suggest that you create a small, hidden action bar of around 4 slots for fight-specific macros you may need to whip up on the fly and place it, say, directly above your character model. This is especially useful in weird fights like Illhoof where targetting is difficult on the demon chains without manually typing something in. I also suggest making Mana Tide a macro that announces to the raid (and party) that you have just dropped it and to group up.

Some unimportant extras:

I use Gatherer (http://gathereraddon.com/) for tr

[ Post edited by Deathspiral ]

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  • 3. Re: GUIDE: Shaman UI Design   06/07/2007 03:01:19 PM PDT
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STEP 4: Timers and Situational Warnings

When raiding a few weeks ago, I noticed that I would carefully position my totems and buff the tank with Earth Shield before we began. For some reason (mainly, my mind being on other things) I would often forget to redrop a totem, refresh earthshield or remember how long I had until mana tide was up again.

Small things such as forgetting to redrop a totem for 20 seconds seem minor, but it is the small differences that determine if we will get a new boss down tonight or not. Things like overhealing a bit too much (should have downranked) or not keeping earthshield up permanently make a huge difference over time. Warlocks with DOT cycles are much the same way - maximising DPS means refreshing DOTs as soon as they finish. As a result, I found it was important to know the status of things, and to be warned when specific events are about to occur.

Your action bar will often provide a basic cooldown notice. For things such as Natures Swiftness, it helps to use a mod to display the cooldown more clearly.

UPDATE: I recommend OmniCC (http://wow-en.curse-gaming.com/downloads/details/2775/) as an excellent cooldown mod for use with Bongos.

Additionally, other mods exist to show you the cooldowns of enemy players in PVP. I can't recommend any of them, but a brief search should help you find what you need. (The one by Natur was pretty good from memory, although a bit spammy in its default configuration.)

For timing my totems, I use Totem timers which is built into YATA. I place the timers directly below my YATA bar in order to keep all totem-related information together. Keeping windfury up can increase fury warrior DPS by 20%! This is a huge boost, yet I often forget to do it for 20 or more seconds between redrops - totem timers helps you to remember.

I have often found myself forgetting to use Totemic Recall on my totems just before they disappear (since it generates 25% of the mana used to cast them.) We need to pay 5 talent points in restoration in order to get this kind of mana back. Using totemic recall in the last couple of seconds of your totem timers gives you a 5 talent points benefit! (Just right-click your YATA bar to perform Totemic Recall). Additionally, shift-clicking on a YATA button will cast rank 1 of that totem (pretty neat in PVP to cast rank 1 magma or whatever).

In a similar vein to not remembering top use Totemic Recall and redrop totems that have expired, I have also found myself wasting mana by casting Earth Shield too early, or waiting too long to cast it, thus leaving a tank unshielded. I really like ESTracker (http://wow-en.curse-gaming.com/downloads/details/5579/) as it is big, obvious, and gives a large on-screen warning when your Earth Shield has expired on your target. I usually have this tracker in the center, next to my YATA bar and my trinkets menu.

I suggest moving clickable items such as trinkets to the center, or keybinding them, or both. It is important to know when an "on use" trinket it available again, ideally with a clear cooldown notification; Trinket Menu (http://wow-en.curse-gaming.com/downloads/details/675/) does this. It also plays an appropriate sound and gives a notification in the middle of the screen for a moment - very useful, especially foir things like the lower city revered trinket which should be used basically every time it's up. Note: Item Rack (below) has similar functionality but the cooldown notifications are slightly different.

Chat is one of these things that is often overlooked. I reccommend making the background of your chat bar and combat log fairly opaque (right click on the "chat" tab and choose "background" and experiment) as it's much easier to read this way. I also suggest parsing your combat log to get rid of any crap that is in there. I use Prat (http://wow-en.curse-gaming.com/downloads/details/7617/) to customise my chat layout. Specifically, it lets me have a hideable "typing" bar that only appear when I am actually typing something, meaning more can be displayed in less space. It also lets me scroll up/ down using the mouse wheel instead of clicking.

If you suffer from lag (I have a ping of 50-70ms so I don't bother with it) I recommend Quartz: (http://wow-en.curse-gaming.com/downloads/details/7960/) which is a casting bar replacement. Again, I suggest putting the castbar near the center. You will possibly want to try using a /stopcasting macro to minimise the problems with latency on certain spells.

Endgame raiding is made significantly less problematic with a good bossmod of some kind. A bossmod will parse the combat text for you and warn you when certain things are about to happen - especially if those items are on timers or occur at specific phases. I prefer Deadly Boss Mods aka La Vendetta (http://wow-en.curse-gaming.com/downloads/details/4940/) to BigWigs and CTMods own built-in boss mod but each has its strengths and weaknesses. A good bossmod will also help you to overcome weaknesses in the default UI, such as not knowing the distance between the players around you (for, e.g. Shatter).

To summarise, I suggest thinking carefully about the information you need to view on a regular basis and making it large, clear and easy to access. Throw away irrelevant information and move the very important stuff to the front and center.

UPDATE: See the following screenshot, which cropped from the bottom center of my screen -
http://www.warcraft-time-waste.com/images/UIGuide/Shaman%20Button%20Layout.JPG


STEP 5: Adding Polish

I don't have a lot to add to this section, other than a few minor details.

Perhaps the most useful addon for a shaman is Item Rack (http://wow-en.curse-gaming.com/downloads/details/1482/) This addon will let you switch between melee, elemental and resto gear instantly. It also helps with switching into specific gear for specific fights, such as +resist sets. I have a special +healing set that contains some level 70 green "of healing" items and a pair of +healing "on use" trinkets that I swap in before a boss fight in order to drop healing stream totem and Earth Shield with maximum +healing. (I have 2400 or so +healing in this set when I am raid-buffed). Of course, the trick is to remember to switch back once finished.

UPDATE: I suggest making a macro to use the highest-rank healthstone that you have in your inventory:

/use healthstone

In order to keep my addons up to date, I suggest using the Ace Updater (http://www.wowace.com/wiki/WinAceUpdater) It is also important to remember to check "load out of date addons" in the addons section of the character loading screen in the days after a patch.

[ Post edited by Deathspiral ]

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  • 4. Re: GUIDE: Shaman UI Design   06/07/2007 03:01:52 PM PDT
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SUMMARY

A good UI should be planned, based on experience. It should be simple and it should be efficient to use. Getting used to a new UI can definitely take some time and some tweaking but eventually (within a week) the results should speak for themselves: faster reaction time, better information and a significantly improved game.

I have doubtless missed a lot of things in the above and I am very open to feedback. This guide stated out as a few quick notes for a couple of people and balooned into a much bigger wall of text than I had imagined. I am very intested in improving my game further (If I am going to spend 8-10 hours a week doing something, why would I do it half-assed?) and I would appreciate any comments, especially constructive ones.

I plan on adding Screenshots of many of these principles tonight/ tomorrow.

To reiterate: I suggest adding each addon one at a time and getting used to each of them individually. Installing everything at once is going to mess you up!

Link to all the downloads:

Bongos: http://wow-en.curse-gaming.com/downloads/details/2003/
TrinketMenu: http://wow-en.curse-gaming.com/downloads/details/675/
YATA: http://wow-en.curse-gaming.com/downloads/details/5222/
Weapon Quick Swap: http://wow-en.curse-gaming.com/downloads/details/66/
Pitbull: http://wow-en.curse-gaming.com/downloads/details/7738/
Mob Info: http://wow-en.curse-gaming.com/downloads/details/1349/
Simple Combat Log: http://ui.worldofwar.net/ui.php?id=2713
Grid: http://www.wowace.com/wiki/Grid
SWStats: http://wow-en.curse-gaming.com/downloads/details/2091/
KLH Threat Meter: http://wow-en.curse-gaming.com/downloads/details/4204/
Atlas: http://www.atlasmod.com/
SimpleMiniMap: http://wow-en.curse-gaming.com/downloads/details/3118/
ES Tracker: http://wow-en.curse-gaming.com/downloads/details/5579/
Trinket Menu: http://wow-en.curse-gaming.com/downloads/details/675/
Prat: http://wow-en.curse-gaming.com/downloads/details/7617/
La Vendetta: http://wow-en.curse-gaming.com/downloads/details/4940/
Item Rack: http://wow-en.curse-gaming.com/downloads/details/1482/
OmniCC: http://wow-en.curse-gaming.com/downloads/details/2775/
Eavesdrop: http://wow-en.curse-gaming.com/downloads/details/3893/

Optional:

Gatherer: http://gathereraddon.com/
Baggins: http://www.wowace.com/wiki/Baggins
Auctioneer: http://www.auctioneeraddon.com/
Quartz: http://wow-en.curse-gaming.com/downloads/details/7960/

[ Post edited by Deathspiral ]

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  • 5. Re: GUIDE: Shaman UI Design   06/07/2007 03:02:25 PM PDT
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First!
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  • 6. Re: GUIDE: Shaman UI Design   06/07/2007 03:02:57 PM PDT
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Reserved.
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  • Crushridge
  • 7. Re: GUIDE: Shaman UI Design   06/07/2007 03:32:34 PM PDT
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so let's see a screenshot of yours~

Ze Legendary Naum.
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  • 8. Re: GUIDE: Shaman UI Design   06/07/2007 03:43:12 PM PDT
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Your list of fastest reaction time spells is a bit wacky for me.

Sleeping is no mean art: for its sake one must stay awake all day.
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  • Black Dragonflight
  • 10. Re: GUIDE: Shaman UI Design   06/07/2007 03:49:40 PM PDT
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nice work

Elemental Shaman: You're OOM.
Enhance Shaman: So are you.
- "The Shamatrix"
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  • 11. Re: GUIDE: Shaman UI Design   06/07/2007 03:52:59 PM PDT
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Q u o t e:
Your list of fastest reaction time spells is a bit wacky for me.


Interesting. What do you consider more important?
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  • 12. Re: GUIDE: Shaman UI Design   06/07/2007 03:53:08 PM PDT
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May i carry your childrenz?

What's "Chain Heal"?
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  • 13. Re: GUIDE: Shaman UI Design   06/08/2007 07:27:37 AM PDT
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Here is a slightly out of date screenshot:

http://www.warcraft-time-waste.com/images/WoWScrnShot_060707_221458.jpg

Note at this point I was using both CTraid and Grid while I got used to Grid. (Specifically, I wanted to know how much mana my party had)
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  • 14. Re: GUIDE: Shaman UI Design   06/08/2007 07:36:09 AM PDT
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Not your typical guide and something I often wonder about. Good job! :D

Sticky Requested!
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  • Stonemaul
  • 15. Re: GUIDE: Shaman UI Design   06/08/2007 07:41:31 AM PDT
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If this gets stickied, you should add a spot for common shaman macros so people don't have to search through pages and pages and hope that they find something.

Speaking of Macros.

/cast [target=targettarget, harm] Purge(Rank 2); [harm] Purge(Rank 2)

(technically it's one line of code, but it'll appear as 2 in the macro window)

If target is friendly, it'll assist them then cast Purge Rank 2, and if the target is unfriendly, it'll straight up Purge Rank 2 them.

My 2 cents.

[ Post edited by Bogatyrka ]


Aithorann: Your aimed shot crits mage for 4287.
PvP Vids: http://files.filefront.com/aithorannpvp1avi/;4993269;;/fileinfo.html
http://files.filefront.com/Aithorannpvp2avi/;6482663;;/fileinfo.html
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  • 16. Re: GUIDE: Shaman UI Design   06/08/2007 10:07:29 AM PDT
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I usually dislike posts like this, but you did a pretty good job with your descriptions.

I'm thinking about moving out of totemus because of the lag selecting a different default totem, so perhaps I'll give YATA a try. I also like the Earth Shield mod, and will probably get that too for the inevitable Resto respec'ing.

Jumping from a sinking ship to a sunken ship is not a viable means of prolonging your life. - Meotropicus
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  • 17. Re: GUIDE: Shaman UI Design   06/08/2007 10:38:00 AM PDT
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Updated with a few small changes (purge macro and omniCC). I am in the process of creating small screenshots for each principle that I am trying to show.
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  • 18. Re: GUIDE: Shaman UI Design   06/08/2007 03:15:43 PM PDT
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more updates - macros etc.
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  • 19. Re: GUIDE: Shaman UI Design   06/08/2007 03:48:47 PM PDT
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Q u o t e:
Not your typical guide and something I often wonder about. Good job! :D

Sticky Requested!


HAI2U CHOO

I like the UI i recently got, does everything i need it to do for me. 2 bars for totems, 2 bars for spells, 1 bar for misc stuff, nice lookin UI. I'll see if i can get an SS of mine later
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