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  • Dethecus
  • 0. Raiders & Blizz: Thanks for Gutting Alchemy   05/25/2007 09:33:21 AM PDT
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Seriously, thanks. It's good to know that the game will be balanced around high-end raid content at the expense of players leveling toons and max-level players uninterested in raiding at the end-game level.

If Alchemy was the cause of high-end PvE imbalance, the Alchemy nerf should have only affected people who choose to do high-end PvE. For example, players should only have the new restrictions if they're in a raid of ten or more people. This across-the-board Alchemy nerf is a poorly executed, short-sighted pseudo-fix to the actual problem of buggy, imbalanced raid content.

Insisting that Alchemy be nerfed in order to present balanced, beatable encounters boggles my mind. That's basically stating that the end-game is balanced around a single profession. Crippling that profession instead of actually tuning your raid design is a weak fix.

[ Post edited by Paimon ]

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  • 1. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 09:37:01 AM PDT
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You're most welcome.


Edit. Wierd bug.

[ Post edited by Codiee ]

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  • 2. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 09:41:04 AM PDT
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The alchemy "nerfs" also came with a reduction in materials needed for many of the items in question. Yes, they're weaker, but they're easier to make. Most people wouldn't even waste the time getting these powerful potions unless they were raiding. For anything else, it's overkill.
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  • 3. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 09:45:26 AM PDT
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Q u o t e:
Seriously, thanks. It's good to know that the game will be balanced around high-end raid content at the expense of players leveling toons and max-level players uninterested in raiding at the end-game level.

If Alchemy was the cause of high-end PvE imbalance, the Alchemy nerf should have only affected people who choose to do high-end PvE. For example, players should only have the new restrictions if they're in a raid of ten or more people. This across-the-board Alchemy nerf is a poorly executed, short-sighted pseudo-fix to the actual problem of buggy, imbalanced raid content.

Insisting that Alchemy be nerfed in order to present balanced, beatable encounters boggles my mind. That's basically stating that the end-game is balanced around a single profession. Crippling that profession instead of actually tuning your raid design is outrageous.

Not that I expect a response or anything, because 'there always STARCRAFT 2 omg!"

Oh, and raiders: well done on the QQing to get this "fix" so your e-peens can continue to grow.


From an elixir alchemist,to you

stop QQing,alchemy is fine.

I wish Trolls still killed dwarves....and that minions danced
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  • 4. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 09:51:58 AM PDT
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I don't think you even comprehend the advantage elixirs were giving to people. Especially with the way itemization was pre-patch, they pretty much kicked you up an entire tier of gear. That's what we like to call bull-crap.

The bird of Hermes is my name.
Eating my wings to make me tame.
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Nethaera
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  • 5. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:04:16 AM PDT
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We addressed a lot of balancing issues with dungeons in this last patch and really wanted to take a bit of the burden off of alchemists and guilds in needing to farm so much. Many of the encounters that people were relying on multiple flasks and elixirs for are now a bit easier and do not require the same amount of preparation as they did previously.

So in effect, we did two things this last patch: we balanced the high-end raid content to be a bit more reasonable for people to be successful in, and we changed the ingrained feeling of "required" potions, flasks, and elixirs by making them a more selective addition to a raid rather than a masive requirement.

One major complaint that people had was the amount of time they spent farming for materials and how expensive it was to raid. By making the changes we have with alchemy, this has become less burdensome. Yes, there are always those that don't mind farming, but in this case, we felt this change had the most benefit overall.

As you say in your own post, raiding should not hinge on a single profession and these changes ease the perception a bit. The profession is not crippled by this and is still very viable.

"Knowledge is soon changed, then lost in the mist, an echo half-heard."
-Gene Wolfe
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  • Thunderhorn
  • 8. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:09:19 AM PDT
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Best change ever!

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  • Proudmoore
  • 10. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:10:25 AM PDT
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Q u o t e:
Seriously, thanks. It's good to know that the game will be balanced around high-end raid content at the expense of players leveling toons and max-level players uninterested in raiding at the end-game level.

If Alchemy was the cause of high-end PvE imbalance, the Alchemy nerf should have only affected people who choose to do high-end PvE. For example, players should only have the new restrictions if they're in a raid of ten or more people. This across-the-board Alchemy nerf is a poorly executed, short-sighted pseudo-fix to the actual problem of buggy, imbalanced raid content.

Insisting that Alchemy be nerfed in order to present balanced, beatable encounters boggles my mind. That's basically stating that the end-game is balanced around a single profession. Crippling that profession instead of actually tuning your raid design is outrageous.

Not that I expect a response or anything, because 'there always STARCRAFT 2 omg!"

Oh, and raiders: well done on the QQing to get this "fix" so your e-peens can continue to grow.


My girlfriend made 500 gold last night on Mana Pots alone.

I am Tailoring/Enchanting and i have 20 gold to my name (holy priest, don't tell me to farm :-p)

Shove it.
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  • 11. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:11:31 AM PDT
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On the contrary, I know I for one am going to be buying more flasks and pots, since flasks are cheaper now and all that. Since it's more realistic for people to pot up for encounters now, I forsee a lot of smaller guilds potting more.

[Hmm... server's pretty busy this afternoon...]

ïт'ѕ иσт εαѕỵ вεïиġ ġяεεи.
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  • 12. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:12:00 AM PDT
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That seems fine and dandy or what-have-you, but one guardian/one battle elixir seems a bit much. ONE. Give me a break, aside from the fact that alchemy discoveries pretty much blow now there's really no reason to try to sell half the stuff we can make because people have to choose (and choose wisely) only one pot. The only thing worth having alchemy for is transmutes if you have a friend who's a jewelcrafter in order to sell some of the nicer meta-gems.

Aymerie - 70 Undead Priest
Lariska - 70 (Finally!) Blood Elf Rogue
Ahnjanka - 63 Human Rogue
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  • 13. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:13:08 AM PDT
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I don't like potions.
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  • 14. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:13:13 AM PDT
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You're one of those who flask up and use elixers in PVP then right? sheesh... talk about epeen pushing.


Hey at least shaman will be paying for more dreamless sleep and mana pots that should put some coin in the alchemy coffers :)

(\__/)
(='.'=) The bunny will rule.
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  • 15. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:13:35 AM PDT
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Q u o t e:
We addressed a lot of balancing issues with dungeons in this last patch and really wanted to take a bit of the burden off of alchemists and guilds in needing to farm so much. Many of the encounters that people were relying on multiple flasks and elixirs for are now a bit easier and do not require the same amount of preparation as they did previously.

So in effect, we did two things this last patch: we balanced the high-end raid content to be a bit more reasonable for people to be successful in, and we changed the ingrained feeling of "required" potions, flasks, and elixirs by making them a more selective addition to a raid rather than a masive requirement.

One major complaint that people had was the amount of time they spent farming for materials and how expensive it was to raid. By making the changes we have with alchemy, this has become less burdensome. Yes, there are always those that don't mind farming, but in this case, we felt this change had the most benefit overall.

As you say in your own post, raiding should not hinge on a single profession and these changes ease the perception a bit. The profession is not crippled by this and is still very viable.


GG on potions/elixirs....but what was with all the nerfs to transmute cooldowns and primal drop rates?

/roar
Union Of Shadow crits you for 18,324 damage.
You are guildless.
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  • 16. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:14:50 AM PDT
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How about giving Alchemists some lovin' to compensate for gutting the need for this profession? I have one BoP item as an Alchemist, the Alchemist's Stone. Even though it is an epic item, it received no buffs in this last update, while the BoP tailored sets received buffs on multiple pieces. This used to be a valid profession, but now I feel it is no longer a viable choice for a main character.

But then I rolled a priest because I wanted to be a first choice healer....silly me.
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  • 17. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:15:53 AM PDT
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Ok, look. Level 70 content? You're all right. It was a necessary change.

For somebody who's level 4 and farming Peacebloom and Silverleaf it's a ridiculous change. Weak Troll's Blood Potion no longer stacks with Elixir of Minor Defense. It's stupid. I'd like to see them toss out the limitations for recipes below level 35. I really doubt a +6 agi or +1 health tick is going to jeopardize a Vashj attempt.

[ Post edited by Kaelan ]

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  • Alterac Mountains
  • 18. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:15:59 AM PDT
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Q u o t e:
We addressed a lot of balancing issues with dungeons in this last patch and really wanted to take a bit of the burden off of alchemists and guilds in needing to farm so much. Many of the encounters that people were relying on multiple flasks and elixirs for are now a bit easier and do not require the same amount of preparation as they did previously.

So in effect, we did two things this last patch: we balanced the high-end raid content to be a bit more reasonable for people to be successful in, and we changed the ingrained feeling of "required" potions, flasks, and elixirs by making them a more selective addition to a raid rather than a masive requirement.

One major complaint that people had was the amount of time they spent farming for materials and how expensive it was to raid. By making the changes we have with alchemy, this has become less burdensome. Yes, there are always those that don't mind farming, but in this case, we felt this change had the most benefit overall.

As you say in your own post, raiding should not hinge on a single profession and these changes ease the perception a bit. The profession is not crippled by this and is still very viable.


The profession is crippled by this change. I mean you can get FREE better flasks for use in certain raids than what can be crafted. Whose bright idea was that? Your devs pwnd a profession and people raise concerns, and we get blown off.. Thanks

“It's not the will to win that matters -- everyone has that. It's the will to prepare to win that matters.”
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  • 19. Re: Raiders & Blizz: Thanks for Gutting Alche   05/25/2007 10:16:01 AM PDT
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Why do you even NEED alchemy if you aren't raiding?

Are you saying the elixir/flask nerf will impact your soloing? Your 5 mans?

Admit it... you're pissed because your pocketbook might take a hit. Hint - sell herbs. It's more profitable anyway.
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