World of Warcraft

1 . 2 . 3 . 4
Blizzard Entertainment
View All Posts by This User ignore-inactive
Daelo
Blizzard Poster
  • 0. The Battle for Mount Hyjal Issues   05/29/2007 06:01:53 PM PDT
quote locked
I wanted to give the community a heads up on some issues that are occurring within this zone, and let you all know what's being done to address the issues.

Archimonde's Leash

Archimonde currently has a very short leash distance to prevent players from bringing him near the World Tree. The waters of the Well of Eternity could be used to circumvent a great deal of the challenge of the encounter, so as a short term measure we implemented the rather aggressive leash. The leash makes fighting him more difficult than we intend, and this leash distance will be further expanded when we're able to add a new spell to the Well of Eternity in an upcoming patch.

NPCs killing Bosses

Hyjal is a zone that has you fighting along side Jaina, Thrall and their Alliance and Horde forces against the invading armies of the Burning Legion. The NPCs can be a big help when fighting the Legion. They provide the raid with a supplementary source of damage, and occasionally even tank a Ghoul or Abomination for you. This is great, except for one case. If your raid attacks one of the bosses, then damages the boss to a very low health amount, the NPCs can continue on with the fight and finish the boss even if the raid has wiped out. Thrall is particularly good at this, as he has an immense amount of health and summons Dire Wolves to help him. This is a problem because the raid can lose tap on the boss while they are all dead. This then means the raid can no longer loot the boss. The raid at this point can also not retry the encounter, as the death of the boss has moved the zone's progress further. The raid can continue on and fight another boss, and eventually even Archimonde, but that loot is no longer available for that week.

We have a very strong fix implemented for a future patch that should prevent death of the boss if only NPCs are fighting the boss. This particular change could not be hotfixed, however. To reduce the chance of the NPCs winning after the players are dead in the short term, we have greatly reduced the hit points and damage that Thrall and Jaina deal via a hotfix that is now live. Raids are advised to be more careful about letting Thrall or Jaina take damage, since the death of either results in a loss.

Burning Legion Waves

In the same patch we add the fix for NPCs being able to kill the boss, we're also going to be reducing the number of waves before each boss from 12 to 8. Some of the largest waves have also been reduced in number of creatures. In an even later patch, we'll also be adding loot (including epic drops) and faction to the creatures. This should hopefully take some of the sting out of losing to one of the bosses by making wave clearing a less time consuming and more rewarding experience.

Daelo
Lead Encounter Designer
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 5. Re: The Battle for Mount Hyjal Issues   05/29/2007 06:08:04 PM PDT
quote locked
neat
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 7. Re: The Battle for Mount Hyjal Issues   05/29/2007 06:10:15 PM PDT
quote locked
Daelo is clearly the best employee in Blizzard.

[ Post edited by Resky ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 8. Re: The Battle for Mount Hyjal Issues   05/29/2007 06:16:41 PM PDT
quote locked
Not that we're anywhere near getting to Mt. Hyjal, and my guild will probably get there once it's been nerfed, but I have to kind of laugh out loud on this one.

I apologize, but these changes do sound like a cockblock on the encounter as a whole. The nerfs (leash and Thrall and Jaina) can get hotfixed into the game, but the balances to these nerfs has to wait for a patch?

It sounds suspicious. Again, not that it will really affect me a great deal, but I just feel bad for some of those guilds that are getting to this content now. But yeah, they do get to wear the kills as a Badge of Honor (or epeen, whatever)

However, thanks for letting the community know. Even if it *sounds* like you folks are cockblocking it (I could be wrong), at least letting people know about it is better than just implementing hotfixes without letting people know.

[ Post edited by Malama ]

70
View All Posts by This User Toggle Ignore / Unignore This User
  • 9. Re: The Battle for Mount Hyjal Issues   05/29/2007 06:19:25 PM PDT
quote locked
...wow another extensive list of useful imformation?

Blizzard.....I like it. Will this trend continue?

[ Post edited by Azza ]


WTF! AzzA soulshatter your aggro!
I have, Its Mag! Pulling aggro is impossible.
AzzA has gained aggro: Magtheridon
...... sorry guys
http://eatliver.com/i.php?n=2026
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Gorgonnash
  • 10. Re: The Battle for Mount Hyjal Issues   05/29/2007 06:26:49 PM PDT
quote locked
Awesome.............. for those small handful of guilds.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Nazjatar
  • 11. Re: The Battle for Mount Hyjal Issues   05/29/2007 07:12:31 PM PDT
quote locked

Q u o t e:
I wanted to give the community a heads up on some issues that are occurring within this zone, and let you all know what's being done to address the issues.

Archimonde's Leash

Archimonde currently has a very short leash distance to prevent players from bringing him near the World Tree. The waters of the Well of Eternity could be used to circumvent a great deal of the challenge of the encounter, so as a short term measure we implemented the rather aggressive leash. The leash makes fighting him more difficult than we intend, and this leash distance will be further expanded when we're able to add a new spell to the Well of Eternity in an upcoming patch.

NPCs killing Bosses

Hyjal is a zone that has you fighting along side Jaina, Thrall and their Alliance and Horde forces against the invading armies of the Burning Legion. The NPCs can be a big help when fighting the Legion. They provide the raid with a supplementary source of damage, and occasionally even tank a Ghoul or Abomination for you. This is great, except for one case. If your raid attacks one of the bosses, then damages the boss to a very low health amount, the NPCs can continue on with the fight and finish the boss even if the raid has wiped out. Thrall is particularly good at this, as he has an immense amount of health and summons Dire Wolves to help him. This is a problem because the raid can lose tap on the boss while they are all dead. This then means the raid can no longer loot the boss. The raid at this point can also not retry the encounter, as the death of the boss has moved the zone's progress further. The raid can continue on and fight another boss, and eventually even Archimonde, but that loot is no longer available for that week.

We have a very strong fix implemented for a future patch that should prevent death of the boss if only NPCs are fighting the boss. This particular change could not be hotfixed, however. To reduce the chance of the NPCs winning after the players are dead in the short term, we have greatly reduced the hit points and damage that Thrall and Jaina deal via a hotfix that is now live. Raids are advised to be more careful about letting Thrall or Jaina take damage, since the death of either results in a loss.

Burning Legion Waves

In the same patch we add the fix for NPCs being able to kill the boss, we're also going to be reducing the number of waves before each boss from 12 to 8. Some of the largest waves have also been reduced in number of creatures. In an even later patch, we'll also be adding loot (including epic drops) and faction to the creatures. This should hopefully take some of the sting out of losing to one of the bosses by making wave clearing a less time consuming and more rewarding experience.


Will Jaina and Thrall's health be restored back to normal in the future pack that'll prevent them from being able to kill a boss, or is the reduction of health and damage done a permanent change?
8
View All Posts by This User Toggle Ignore / Unignore This User
  • Baelgun
  • 17. Re: The Battle for Mount Hyjal Issues   05/29/2007 08:18:58 PM PDT
quote locked
Wow, thanks for addressing these issues.

I'm sure that the 250 people (out of 8 million) who get to experience this content will really appreciate all the hard work you put into fixxing this.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Nazjatar
  • 19. Re: The Battle for Mount Hyjal Issues   05/29/2007 08:38:41 PM PDT
quote locked

Q u o t e:
Wow, thanks for addressing these issues.

I'm sure that the 250 people (out of 8 million) who get to experience this content will really appreciate all the hard work you put into fixxing this.


I'm sure your ability to look into the future would be a valuable asset for Blizzard. You should try to apply for a job, as obviously NONE of what you or every other forum troll says is pure conjecture or baseless opinion.

[ Post edited by Sekkite ]

1 . 2 . 3 . 4
Forum Nav : Jump To This Forum
Blizzard Entertainment