We've just deployed a pair of hotfixes that affect the Lurker Below encounter in Serpentshrine Cavern.
- Coilfang Ambushers may no longer be charmed.
- Lurker Below should no longer emerge from under the water prematurely.
We're also looking into the problem where the Lurker's primary melee target gets knocked back by Geyser even if that player is not the actual target of Geyser. I currently have no ETA on a fix for that issue.
Holy Priest [hoh-lee preest]
- noun
1. A Druid or Paladin with lower armor class, less survivability, and less mana efficient single target heals.
2. Free HK.
Q u o t e: We've just deployed a pair of hotfixes that affect the Lurker Below encounter in Serpentshrine Cavern.
- Coilfang Ambushers may no longer be charmed.
- Lurker Below should no longer emerge from under the water prematurely.
We're also looking into the problem where the Lurker's primary melee target gets knocked back by Geyser even if that player is not the actual target of Geyser. I currently have no ETA on a fix for that issue.
Another problem/bug thats existed pre 2.1 was if Geyser and Spout matched up he ends up spouting everyone in the raid randomly wiping you instanly. Very annoying to wipe because of something we have no control over. Was happening last night and requires a soft reset in order to fix it.
Another problem/bug thats existed pre 2.1 was if Geyser and Spout matched up he ends up spouting everyone in the raid randomly wiping you instanly. Very annoying to wipe because of something we have no control over. Was happening last night and requires a soft reset in order to fix it.
Yeah I think that is the biggest problem with the fight.
Formerly known as Tatter. Randomly possessed by the spirit of cowman Hozz.
We've found an additional uncommon but reproducible case where the casting of Spout by Lurker Below can be interrupted prematurely and he will begin meleeing and casting other spells again. That doesn't sound so bad at first, but the problem is that the effect of Spout does not stop when this occurs. This can quickly result in a very ugly situation for the raid. We're currently researching a fix for the issue, but I have no ETA at this time.
Q u o t e: We've found an additional uncommon but reproducible case where the casting of Spout by Lurker Below can be interrupted prematurely and he will begin meleeing and casting other spells again. That doesn't sound so bad at first, but the problem is that the effect of Spout does not stop when this occurs. This can quickly result in a very ugly situation for the raid. We're currently researching a fix for the issue, but I have no ETA at this time.
You seriously just now found this? This has been out since day one of BC.
We see it in two situations - pre 2.1 it happened when guardians were still up and he emerged... but sometimes he'd just do it for fun anyway.
Last night every time he spouted twice (properly) in phase 1, he messed up with a double raid wiping spout at the beginning of the next phase 1. (Normal spout, then raid wipe targetted spout). Aka the whirlwind spout.
This is similar to the bugs with Leotheras, basically your timers are getting screwed up... and it is more common now with the shorter phase 2. Hope that makes sense.
Ok, we've determined a solution for the problem where the Lurker Below will interrupt his Spout and begin meleeing while the effect of Spout is still ongoing. Unfortunately, we're not able to hotfix this particular change onto the servers. The fix will have to wait for a future patch.
In the meantime, I'll try to explain the situation that causes the problem. The sequence of events is as follows:
1) Lurker Below submerges.
2) Coilfang Ambushers and Guardians spawn, and begin to attack the raid.
3) The raid is unable to kill all the Naga before an internal timer expires, and the Lurker Below emerges.
4) The Lurker resumes his normal combat routine, and then begins to cast Spout.
5) The raid kills the last Naga while the Lurker is performing Spout.
6) Bug happens, and chaos ensues.
So to avoid this, do not kill the last Naga while the Lurker is casting Spout. Kill it either before or after the Spout.
We're also still investigating the issue where the main melee target of the Lurker is being knocked back even though the player isn't the target of Geyser.
Q u o t e: This thread is awesome and informative. Blues take note...this is EXACTLY the kind of communication the community (or at least myself) has been wanting for a long time.