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  • 0. The Retributer's Path: Gearing/Playing Ret   05/20/2007 11:50:49 AM PDT
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=================================================================================
Cross-links:
Retributer's Path 2 (Kara/Mag/Gruul):
http://forums.worldofwarcraft.com/thread.html?topicId=106734739&sid=1
Retributer's Path 3 (ZA/SSC/TK): http://forums.worldofwarcraft.com/thread.html?topicId=4311146681&sid=1
=================================================================================
*EDITED AS OF 2/3/08* - updated older information and added new gear.
Table of Contents:
i) Organization
ii) What does Ret bring to the raid?
iii) DPS...?

1) Head
2) Neck
3) Shoulders
4) Back
5) Chest
6) Bracers
7) Gloves
8) Belt
9) Legs
10) Boots
11) Rings
12) Trinkets
13) Weapons
14) Librams
15) Gems
16) Enchants
17) Miscellaneous

18) Talent Build
19) Gear Setup
20) Seals, Blessings, Judgements, and You
21) Frequently Asked Questions

22) Seal of Blood vs. Seal of Command
23) However! (SoB vs. SoC revised)
=================================================================================
i) Organization
    The locations of acquiring the items are listed in no particular order. This is primarily designed to get people geared up for Karazhan, so many quest rewards and lower-end 5-man loot is included. Generally the items at the top of each individual location list are the best from each. Items that say "(recommended)" are both easy to acquire and good to have.

    It should also be noted that this is a PvE-focused guide.

    For a more reliable ranking order on items for Retribution Paladins, go here: http://maxdps.com/paladin/dps.php


ii) "What does a Retribution Paladin bring to the raid? Why is he worth a spot?"
    - DPS.
    - Another Blessing slot.
    - Constant Judgement(s) on the main target.
    - A low-maintenance member (i.e., they heal themselves)
    - A back-up Lay on Hands for the MT.
    - 2% extra damage for four others.
    - Resistance Auras.


iii) "DPS? Ret Paladins don't do good DPS, though."
    Well, your typical Ret Paladin that's not sure how to work things will not, by any means, be good DPS. This guide is meant to help those Ret Paladins gear up properly, and show them how best to deal damage (and keep doing it) in a raid situation. Ret Paladins are also the class best affected by Windfury Totem, next to Arms Warriors, so pairing one up with a Shaman for this purpose (or simply for Grace of Air and other totems) is a good idea if you want to see exceptional results.

[ Post edited by Exavier ]


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  • 1. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 11:52:03 AM PDT
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=================================================================================
... 1) HEAD
Crafted (BoP)


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Arena


Karazhan


Gruul's Lair


Serpentshrine Cavern


The Eye


Black Temple


Mount Hyjal

=================================================================================
... 2) NECK
Bind-on-Equip


Reputation


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Karazhan


Serpentshrine Cavern


The Eye


Black Temple

=================================================================================
... 3) SHOULDERS
Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Arena


Gruul's Lair


Serpentshrine Cavern


Mount Hyjal


Black Temple

=================================================================================

[ Post edited by Exavier ]


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  • 2. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 11:52:35 AM PDT
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=================================================================================
... 4) BACK
Crafted (recommend either)


Reputation


Bind-on-Equip


World Boss


Quests (Green)


Quests (Blue


5-mans (Normal)


5-mans (Heroic)


PvP


Karazhan


Magtheridon's Lair


Serpentshrine Cavern


The Eye


Black Temple

=================================================================================
... 5) CHEST
Bind-on-Equip


Crafted (BoP)


Crafted (BoE)


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Arena


Magtheridon's Lair


Serpentshrine Cavern


The Eye


Black Temple

=================================================================================
... 6) BRACERS
Bind-on-Equip


Crafted (BoE)


Quests (Green)


5-mans (Normal)


5-mans (Heroic)


PvP


Gruul's Lair


Serpentshrine Cavern


Black Temple


Mount Hyjal

=================================================================================

[ Post edited by Exavier ]


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  • 3. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 11:53:07 AM PDT
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=================================================================================
... 7) GLOVES
Bind-on-Equip


Crafted (BoE)


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Arena


Karazhan


Gruul's Lair


Serpentshrine Cavern


Black Temple


Mount Hyjal

=================================================================================
... 8) BELT
Bind-on-Equip


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Magtheridon's Lair


Serpentshrine Cavern


Black Temple


Mount Hyjal

=================================================================================
... 9) LEGS
Bind-on-Equip


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Arena


Gruul's Lair


Serpentshrine Cavern


Black Temple


Mount Hyjal

=================================================================================

[ Post edited by Exavier ]


There's one in the spotlight, he don't look right to me; get him up against the wall!
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  • 4. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 11:53:40 AM PDT
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=================================================================================
... 10) BOOTS
Bind-on-Equip


Reputation


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Karazhan


Serpentshrine Cavern


Black Temple

=================================================================================
... 11) RINGS
Bind-on-Equip


Reputation


World Boss


Crafted (BoE)


Quests (Green)


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


PvP


Karazhan


Serpentshrine Cavern


The Eye


Black Temple


Mount Hyjal

=================================================================================
... 12) TRINKETS
Reputation


Darkmoon Cards


Crafted (BoP)


Quests (Green)


Quests (Blue)


PvP


5-mans (Normal)


5-mans (Heroic)


Zul'Aman


Gruul's Lair


Serpentshrine Cavern


The Eye


Black Temple

=================================================================================

[ Post edited by Exavier ]


There's one in the spotlight, he don't look right to me; get him up against the wall!
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  • 5. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 11:54:11 AM PDT
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=================================================================================
... 13) WEAPON
(note: this is the most important slot to fill with something good first)
Crafted (BoP)


Crafted (BoE)


Reputation


World Boss


Bind-on-Equip


Quests (Blue)


5-mans (Normal)


5-mans (Heroic)


Zul'Aman


Arena


Karazhan


Gruul's Lair


Magtheridon's Lair


Serpentshrine Cavern


The Eye


Black Temple


Mount Hyjal

=================================================================================
... 14) LIBRAMS

=================================================================================
... 15) GEMS
Red


Yellow


Meta


You shouldn't end up with many slots that aren't red or yellow, so put gems that fit according to whether they have crit+stam or strength+stam. You want your melee stats as pure as possible, though, so consider fitting blue slots with +8 strength or +8 crit, if you're willing to sacrifice the slot bonus.
=================================================================================
... 16) ENCHANTS
Helmet


Shoulders


Back


Chest


Bracer


Gloves


Legs


Boots


Ring (where applicable)


Weapon

=================================================================================
... 17) MISCELLANEOUS
Food


Elixirs
Battle
Fel Strength Elixir (+90 AP, -10 stam): http://www.wowhead.com/?spell=38960 (recommended)
Elixir of Major Strength (+35 strength): http://www.wowhead.com/?spell=28544 (a lot cheaper than Fel Strength)
Elixir of Mastery (+15 all stats): http://www.wowhead.com/?spell=33741[/ul]

Guardian


Flasks

[ Post edited by Exavier ]


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  • 6. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 11:54:42 AM PDT
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Weapon Additions (note: these do not stack with any weapon totems)

=================================================================================
HOW TO: A guide on Retribution gearing and effective DPS.

... 18) Talent Build

This is the build I raid with, and I highly recommend it.

Divine Strength: This makes every Strength point you have worth 2.2 AP, rather than just 2.0. It's a small upgrade looking at it that way, but geared correctly you should end up with something around 400 Strength (before the talent, and that's low-end), meaning this talent is increasing your base AP by (400 / 10)*(2) = 80 AP.
Why not Divine Intellect?: You'll end up with enough Intellect, you don't need any more. Also, consider how much Intellect this would actually increase you by, when geared for Ret. This scales directly with your gear.
Redoubt: You can get either this or Devotion Aura. The point is to go up and get Precision. Note that you may end up AoE tanking at some point, so having this talent in your back pocket is way better than Imp. Devo. Aura.
Precision: This talent is worth the 8 points you're spending for it. 3% hit chance is about 46-48 Hit
Benediction: Some people think, "well, I've already got Sanctified Judgement, what good is this doing me?" Let me show you in terms of Mana/5, spamming max-rank Seal of Command every 8 seconds (as you should be). We'll see how much it is over a five-minute period.
    Without Benediction
    (300) / 8 = 37.5 Judgements cast. Seal of Command costs 280 mana.
    (280)*(37.5) = 10,500 mana for all those casts. Divide by 2 for your Sanctified Judgement bonus, = 5250 mana.
    Now for Judgement mana. This will vary per Paladin (5% base mana), but let's use mine.
    (37.5)*(143) = ~5363, add the Seal cost for the total mana cost, = 5250+5363 = 10,613 mana.

    With Benediction
    Seal of Command costs 238 mana with it. (238)*(37.5) = 8925 mana. Divide by 2 for S.J., = ~4463 mana.
    Judgement costs 124 mana with it. (124)*(37.5) = 4650, + 4463 = 9,113 mana.
    (No Benediction) - (Benediction) = 10,613 - 9,113 = 1500 mana saved over 5 minutes.
    (1500) / (300 / 5) = 25 mana per five seconds.

Improved Judgement: This is crucial damage over time because you should always be spamming your appropriate damage Judgement when it's up. Some argue that this "hurts the damage rotation," but if you use an auto-attack timer you can use this safely off the GCD if timed right, increasing your DPS.
Why not Imp. Blessing of Might?: Someone else in a raid should have it. These points are better spent elsewhere for you (see below).
Pursuit of Justice: This talent will help you a lot. Moving is a factor in many encounters, so the speed bonus is great, and the 3% spell evasion is helpful for mitigating AoE damage.

The other talent choices are pretty easy to make, just refer to the spec listed.
=================================================================================
... 18) Gear Setup
In general, your gear should prioritize in the following manner:
    Strength/AP -> Crit Rating/Agility -> Hit Rating -> Everything Else

Why? Some have said that spell damage is the way to go for Retribution, but this is inaccurate. It is impossible to gear up properly in this manner because pieces that are built for spell damage typically have no strength or crit, just spell crit. Because Seal of Command and Seal of Blood are both based off of melee crit, for both the Seal and Judgement, and because melee stats affect every attack you have aside from Judgement (whereas spell damage affects everything but white damage, the latter of which is much more frequent), it's clear that melee stats are the winner--math shouldn't be necessary here, but it's out there somewhere.

The importance of hit chance, though, cannot be stressed enough, and it's arguably just as important as attacking behind your target. Every attack that you have, Judgement aside, has physical evasion mechanics. As such, you want to attack behind your target because they will be unable to block (which, when they do, means you can't crit on that attack), and they will be unable to parry. This leaves only dodges and misses remaining. Dodge you can do nothing about, but miss you can. A single miss can cause a significant loss in DPS because of your slow weapon speed, so be sure to get sufficient hit chance.

You need exactly 9% hit to be hit-capped with a two-hander. This means that, with Precision, you need 95 hit rating.
=================================================================================
... 20) Seals, Blessings, Judgements, and You
    Seals
    The Horde have it nice here because Seal of Blood is superior for DPS. This isn't to say, though, that Command would be bad for DPS, but it does leave the Alliance Retributers at a disadvantage. I'll spare some more math, and just say it's about 20% less damage than Blood overall. This previous calculation also takes into account the proper playstyle: pressing your Judgement and Crusader Strike buttons whenever they are up. Your Blessing and Judgement priority will need adjusting to this style of DPS, and that will be determined by the length of the fight.

    You should also have a macro that automatically re-casts your Seal once you Judge it, so that you don't lose a single swing where you could've had another SoComm/Blood attack. This is the macro:
    /cast Judgement
    /stopcasting
    /cast Seal of Command

    Blessings
    Your priority should be as follows:
    Salvation -> Might/Wisdom -> Kings -> Light
    Salvation is always first because, of course, you're producing a lot of threat. In a raid, Salvation should never, ever be off you.
    Might and Wisdom share a priority slot because this is determined by the fight length. In a case where you only have two Paladins present, yourself and another, you'll want to see how long a fight is before picking what your second Blessing is. A good rule of thumb here is, if the fight is significantly longer than five minutes, go with Wisdom. If it's at or slightly longer than five minutes, go with Might.
    Kings comes third here because the single crit typically provided by Kings is not worth the loss in attack power in comparison to Might. Might wins out for DPS in the end.
    Light is listed because you should have it if you can get it. It helps when you have to step back and bring yourself back up.

    Judgements
    This is a priority that you'll learn as you raid with Retribution, but the priority between Crusader/Light/Wisdom changes frequently. Usually it's between Crusader/Wisdom. Much like between BoMight/Wisdom, this is determined by the fight's length. In a long fight where you either don't have another Paladin or you may not be able to keep up another Paladin's Judgement all the time (Gruul is a good example, due to Shatter), JoWisdom is the superior option. With JoWisdom up, you may also be able to spam some Consecration every now and again, because the mana gain provided by this and BoWisdom combined should be positive even while you're spamming Crusader Strike/Judgement.

=================================================================================
... 21) FAQ
    Q: "My guild leader or raid leader is apprehensive to give Retribution a shot. He among others are convinced Retribution sucks in a raiding environment. What do I do?"

A: The best thing you can do is ask for (or otherwise attempt to receive) a single chance, and when you get that single chance you prepare like crazy and give it hell. You may also be in a situation where you are needed as a healer, which is practically everyone's case. Just see if they can get another healer.

    Q: "What are good stats for entering Karazhan?"

A: Something around 1300 AP and 23% crit, as well as the needed hit chance. You'll also want for your weapon, at the very, very least, an Oathkeeper.

    Q (Alliance): "Seal of Command isn't that great for spamming. It costs more mana and does less damage than Blood. Should I just keep up Rank 1 and swing?"

A: If you do that, you won't keep up on damage. You'll have mana efficiency to damn near infinity, but you don't need it, because even spamming it with the right Blessing/Judgement priority you should have a positive mana gain. If you really start aching for mana, don't be afraid to pot. I bring a few stacks of Unstable Mana Pots to every raid, they're cheap to make and are more than enough.

    Q (Horde): "I'm still confused about Seal of Blood. My Seal of Righteousness even does more damage than this crap. How is it better than Command?"

A: It can crit, and it crits for double. That makes up for the damage by leaps and bounds because of that extra damage, and it's helping you keep Vengeance up. On top of that, the Judgement is based on melee crit, not spell crit like Righteousness. It also has the same spell damage coefficient as JoCommand (43%), so it will always do more damage because its base is higher.

    Q: "How can I best utilize Avenging Wrath?"

A: Use it early on when you're sure that using it and going all out will not pull aggro. The idea is that if you use it early, you'll be able to use it again later. You should be able to, in any (raid) boss encounter, use Avenging Wrath at least twice.

[ Post edited by Exavier ]


There's one in the spotlight, he don't look right to me; get him up against the wall!
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  • 7. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:00:32 PM PDT
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In your OP, for the Table of Contents, you can use Links like this:

to link directly to the post (ie, this is post #3, gloves).

[ Post edited by Sigurd ]



Q u o t e:
You've backpeddled into the troll excuse. You have no point. You have no meaning. You have no significance. You will be forgotten. Godspeed.

Tseric
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  • 8. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:01:57 PM PDT
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=================================================================================
... 22) Seal of Blood vs. Seal of Command
(because I'm out of room everywhere else!)

800-1000 damage, speed 3.6, crit chance 30%
350 bonus spell damage

... Seal of Command damage range: 560-700. Avg: 630
... Seal of Blood damage range: 280-350. Avg: 315

... Judgement of Command range: (228 to 252) + (0.43(350)) = 379-403 Holy damage. Avg: 391
... Judgement of Blood range: (331 to 362) + (0.43(350)) = 482-513 Holy damage. Avg: 497

White damage over 5 minutes: (Avg)*(total seconds / weapon speed) = (900)*(300 / 3.6) = 75,000
... Critical white damage: (total damage)*(critical chance / 100) = (75k)*(0.3) = 22,500
... ... Total white damage: 22,500 + 75,000 = 97,500

Seal of Command damage: (Avg)*(ppm) = (630)*(7*5) = 22050
... Critical SoC damage: (22050)*(0.3) = 6615
... ... Total SoC damage: 6615 + 22050 = 28665
Seal of Blood damage: (Avg)*(total seconds / weapon speed) = (315)*(300 / 3.6) = 26250
... Critical SoB damage: (26250)*(0.3) = 7875
... ... Total SoB damage: 11,663 + 24500 = 34125

Judgement of Command damage: (Avg)*(300 / 8) = (391)*(37.5) = 14,623
... Critical JoC damage: (14,623)*(0.3) = 4,399
... ... Total JoC damage: 4,399 + 14,623 = 19,023
Judgement of Blood damage: (497)*(37.5) = 18,638
... Critical JoB damage: (18,638)*(0.3) = 5,591
... ... Total JoB damage: 5,591 + 18,638 = 24,229

Lets add em up:

Total SoC + JoC damage = 28,665+ 19,023 = 47,688
Total SoB + JoB damage = 34,125 + 24,229 = 58,345



Seal of Blood is the clear winner.

47688 / 58345 = ~0.82

From the total damage done, we can conclude that, on average, Seal of Command does about 82% of what Seal of Blood does.
=================================================================================
... 23) HOWEVER!
Don't lose heart, Alliance pallies, 'cause you do eventually catch up. Because spell damage affects you ever-so-slightly more, you end up coming close (possibly surpassing in T5+) to the damage dealt by SoB. Here's how that looks:

... Seal of Command vs. Seal of Blood Revised

I reviewed my math from before, and plugged some of this stuff in, including stuff I had left out before (namely, that SoC gets 29% from purely Holy damage, and the 15% bonus crit on Judgements).

907-1095 damage (this is with Might on), speed 3.6, crit chance 27%
580 bonus spell damage

... Seal of Command damage range: 635-767 + ((.2*271=54) + (.29*309=90) = 779-911. Avg: 845.
... Seal of Blood damage range: 318-383. Avg: 351.

... Judgement of Command range: (228 to 252) + (0.43(580) = 250) = 478-502. Avg: 490
... Judgement of Blood range: (331 to 362) + (0.43(580)) = 581-612. Avg: 597

White damage over 5 minutes: (Avg)*(total seconds / weapon speed) = (1001)*(300 / 3.6) = 83,417
... Critical white damage: (total damage)*(critical chance / 100) = (83,417k)*(0.27) = 22,523
... ... Total white damage: 22,523 + 83,417 = 105,940

Crusader Strike damage: (300 / 10)*(Avg + (0.4*580)) = 30*(1001 + 232) = 36,990
... Critical CS damage: (36,990)*(0.27) = 9,987
... ... Total CS damage: 9,987 + 36,990 = 46,977

Seal of Command damage: (Avg)*(ppm) = (845)*(7*5) = 29,575
... Critical SoC damage: (29,575)*(0.27) = 7,985
... ... Total SoC damage: 7,985 + 29,575 = 37,560
Seal of Blood damage: (Avg)*(total seconds / weapon speed) = (351)*(300 / 3.6) = 29,250
... Critical SoB damage: (29250)*(0.27) = 7,898
... ... Total SoB damage: 7,898 + 29,250 = 37,148

Judgement of Command damage: (Avg)*(300 / 8)*(1.1) = (490)*(37.5)*(1.1) = 20,213
... Critical JoC damage: (20,213)*(0.42) = 8,489
... ... Total JoC damage: 8,489 + 20,213 = 28,702
Judgement of Blood damage: (597)*(37.5) = 22,388
... Critical JoB damage: (22,388)*(0.42) = 9,403
... ... Total JoB damage: 9,403+ 22,388 = 31,791

Lets add em up:

Total SoC + JoC damage = 105,940 + 46,977 + 37,560 + 28,702 = 219,179
Total SoB + JoB damage = 105,940 + 46,977 + 37,148 + 31,791 = 221,856

We can see now that, with enough spell damage (and the T4 bonus), SoC is neck and neck with SoB. Also keep in mind that the above numbers are before any talent bonuses are applied (Vengeance, Crusade, 2h Weapon Spec., Sanctity Aura and Improved Sanctity Aura). However, it also doesn't include armor mitigation and physical evasion/resists/glancing blows.

And! On top of eventually catching up to Seal of Blood, Seal of Command does have about the same mana efficiency as Blood. This is due to the fact that Seal of Command's swings will proc Judgement of Wisdom, whereas Blood does not. Blood costs 70 less mana and gives extra mana through the self-damage, so it'll sometimes be more mana efficient and sometimes less to use Command.

[ Post edited by Exavier ]


There's one in the spotlight, he don't look right to me; get him up against the wall!
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  • 9. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:03:41 PM PDT
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Actually, if you used the [ ul ] tags for the items underneath where they come from, it'd clean the thread up a bit. Example:

=================================================================================
... 7) GLOVES
Bind-on-Equip


Crafted (BoE)


Quests (Green)


Q u o t e:
You've backpeddled into the troll excuse. You have no point. You have no meaning. You have no significance. You will be forgotten. Godspeed.

Tseric
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  • 10. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:04:45 PM PDT
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.

[ Post edited by Exavier ]


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  • Lightninghoof
  • 12. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:12:27 PM PDT
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Sticky. NOW! PLEASE!
I love this thread.

Speaking of ret, how in the world do you ret pallies get into raids/instances without being holy? No one will let my pallie join a group unless I respec holy.
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  • Staghelm
  • 13. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:19:34 PM PDT
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Q u o t e:
Sticky. NOW! PLEASE!
I love this thread.

Speaking of ret, how in the world do you ret pallies get into raids/instances without being holy? No one will let my pallie join a group unless I respec holy.


You will probably have to suck it up for a bit and roll holy as you collect items.

That said, you could bypass much of this simply by pvping and/or buying craftable boes. IMO, once you get your hands on a DT or equivalent drop, screw pve and just pvp for the rest of it.
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  • 14. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:20:44 PM PDT
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Q u o t e:


You will probably have to suck it up for a bit and roll holy as you collect items.

That said, you could bypass much of this simply by pvping and/or buying craftable boes. IMO, once you get your hands on a DT or equivalent drop, screw pve and just pvp for the rest of it.


Yes and yes. Go Holy and gear up if needed. And I put "(recommended)" next to pieces that would be great for starters.

There's one in the spotlight, he don't look right to me; get him up against the wall!
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  • 15. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:34:36 PM PDT
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Q u o t e:
Sticky. NOW! PLEASE!
I love this thread.

Speaking of ret, how in the world do you ret pallies get into raids/instances without being holy? No one will let my pallie join a group unless I respec holy.


I just respec, its easier to get groups as a healer in my guild due to a shortage of healers so if I want to do heroics I normally heal. I have done ret a few times and it works fine with windfury down but aggro is a constant concern even if I am autoattacking with a CS thrown in now and again. :p

Nice work btw Exavier.

[ Post edited by Nhul ]


http://i7.photobucket.com/albums/y292/BloodDonor/wow/pvpbalance.jpg
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  • 16. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:38:50 PM PDT
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This is truly an awesome thread. Thank you for posting it.

/added to favorites.
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  • Doomhammer
  • 17. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:46:23 PM PDT
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I love you, this needed to be done months ago.

Sticky requested

Edit: Add http://www.wowhead.com/?item=30533#M0z
To the pants list, they're arguably the best PvE pants till late int he game.

[ Post edited by Excise ]



Q u o t e:
Your DPS is fine, just pop vengeance.

~Kalgan, Lead Developer.
Just like Warriors can pop Enrage. Amirite?
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  • Thorium Brotherhood
  • 18. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:53:32 PM PDT
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wow, just want to say great post, linking this one in my guilds forums
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  • 19. Re: The Retributer's Path: Gearing Up for Ret   05/20/2007 12:57:24 PM PDT
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Excellent work. Keep it up.

I'll fight for you, even when you won't fight for yourself.
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