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  • Burning Legion
  • 0. With the advent of Guild Banks...   05/16/2007 08:08:07 PM PDT
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I know it was mentioned years ago, but I was wondering if there's an update regarding the statement that a Blue made saying that Guild Housing was being looked at by the Dev team?

I think it would be a really nice feature, especially if you could add a few things such as:

-A sparring room: Basically a FFA arena area that allows guild members to set up practice duels or team battles for practice.

-A trophy room: Displays your guild's raid boss kills (might need some ironing out though) and other accomplishments (others could possibly help fill this in)

-A practice room: This one might be a little too hopeful, but it'd be awesome if you could have a raid room that allows you to practice a raid boss that you've already cleared in your guild's raid ID to incur 0 repair costs, since practicing one that you haven't killed circumvents very important mechanics such as trash respawns/etc and sinking gold into repairs. Bosses would drop nothing of course.

-A poster board that allows you to post multiple 'Guild Notices' since there are many times I know I've wished the GMOTD was longer. Maybe allow you to make a copy of the bulletin like you can copy in-game and link them on the GMOTD or something, or have the GMOTD reflect if a new bulletin was posted.

It would also be a logical place for a Guild Banker. It just seems like there's a lot more that can be done to support guilds than giving them a global chat channel (and now a bank, which is pure awesome btw).


I guess I kinda derailed my own question into a suggestion thread, but I'd still love a response if you're out there.

The poster formerly known as Kesk.
DAIRY QUEEN of <Primal Dominion>
wtf? srsly, a female tauren tank!
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  • Burning Legion
  • 1. Re: With the advent of Guild Banks...   05/16/2007 08:27:19 PM PDT
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Wow, not even a troll?

The poster formerly known as Kesk.
DAIRY QUEEN of <Primal Dominion>
wtf? srsly, a female tauren tank!
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  • 2. Re: With the advent of Guild Banks...   05/16/2007 09:03:12 PM PDT
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No. Absolutely terrible idea. Always has been, always will be. Serves no purpose other than to play interior decorator. If that's what you want, find some Barbies, get a Malibu Dream House for them and knock yourself out.

An even worse version of the idea would be to have the housing out in the world. Causes an absolutely horrendous eye sore (see also: SWG for indisputable proof).

[ Post edited by Hakman ]


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  • Blade's Edge
  • 3. Re: With the advent of Guild Banks...   05/16/2007 09:06:05 PM PDT
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Having a space to call your own in a game is awesome... Also it creates a visible community, and would allow for player run auctioneers/vendors. Would also help remove some of the mundane visuals that are consistent throughout every server. I've always liked this Idea, Loved it in UO, loved it in EQ2, Its just aweseome to say, yeah, this is mine.

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  • Kalecgos
  • 4. Re: With the advent of Guild Banks...   05/16/2007 09:07:06 PM PDT
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there are no guild banks... blizz is just looking at it... wait and see

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  • Nathrezim
  • 5. Re: With the advent of Guild Banks...   05/16/2007 09:08:29 PM PDT
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some of that could be done with a guild site.

but if blizz pulled this off it would be cool.

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  • 6. Re: With the advent of Guild Banks...   05/16/2007 09:10:45 PM PDT
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Q u o t e:

-A sparring room: Basically a FFA arena area that allows guild members to set up practice duels or team battles for practice.


Go outside a town to duel.


Q u o t e:
-A trophy room: Displays your guild's raid boss kills (might need some ironing out though) and other accomplishments (others could possibly help fill this in)



Lets let them do something about world pvp before we have to display our e-peens.


Q u o t e:

-A practice room: This one might be a little too hopeful, but it'd be awesome if you could have a raid room that allows you to practice a raid boss that you've already cleared in your guild's raid ID to incur 0 repair costs, since practicing one that you haven't killed circumvents very important mechanics such as trash respawns/etc and sinking gold into repairs. Bosses would drop nothing of course.



Seriously, isnt raiding expensive enough as it is? Do you ebay your gold?


Q u o t e:

-A poster board that allows you to post multiple 'Guild Notices' since there are many times I know I've wished the GMOTD was longer. Maybe allow you to make a copy of the bulletin like you can copy in-game and link them on the GMOTD or something, or have the GMOTD reflect if a new bulletin was posted.



Use your guild website like every other game.


Q u o t e:
It would also be a logical place for a Guild Banker. It just seems like there's a lot more that can be done to support guilds than giving them a global chat channel (and now a bank, which is pure awesome btw).


Cool
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  • Thorium Brotherhood
  • 7. Re: With the advent of Guild Banks...   05/16/2007 09:11:51 PM PDT
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Q u o t e:
A practice room: This one might be a little too hopeful, but it'd be awesome if you could have a raid room that allows you to practice a raid boss that you've already cleared in your guild's raid ID to incur 0 repair costs, since practicing one that you haven't killed circumvents very important mechanics such as trash respawns/etc and sinking gold into repairs. Bosses would drop nothing of course.

Honestly first time I've seen this suggested. Interesting, though I wonder how hard people would work at it; there's nothing to motivate like a cost of losing (i.e. repair costs and the ire of your guildmates). People would probably mess around if all it meant was time, and how would consumables be managed in such an instance? I agree that it's probably a little too hopeful of a suggestion, and really - you want a team that doesn't just know *how* to beat a boss, but one that actually has the patience to put up with honest mistakes, and the coherence to put in the effort on trash.
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  • Silvermoon
  • 8. Re: With the advent of Guild Banks...   05/16/2007 09:19:49 PM PDT
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Instanced Guild Housing would be good. I don't know if I'd like the idea of in-world housing, but having an instanced location for your guild to gather, post items, messages, and view trophies sounds like a great idea.

I support FREEDOM OF SPEC! /signed
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  • Silvermoon
  • 10. Re: With the advent of Guild Banks...   05/16/2007 09:22:25 PM PDT
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Q u o t e:
I like the idea, sort of like the guild halls in Guild wars, only with more use.

You could also "purchase" utilities like a Forge, Anvil, and Trade Good vendors.

Sadly, I don't think it will ever be implemented.


That sounds very cool. There are people who play this game as much for the character building aspect as anything else. I like my toon, and I'd love more ways to cosmetically enhance the game through effort. I'd have no problem with saving up to purchase utility for guild housing.

It could also be the perfect excuse to introduce tattoists/hair dressers/clothiers with some funky designs to the game.

I support FREEDOM OF SPEC! /signed
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  • Illidan
  • 11. Re: With the advent of Guild Banks...   05/16/2007 09:24:17 PM PDT
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Guild cities that exist outside and can be attacked/destroyed would be nice. Shadowbane-esque, anyone? Does wonders for getting guild to guild relations going...make friends, or you're going to get steamrolled when you irritate someone.
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  • Anub'arak
  • 12. Re: With the advent of Guild Banks...   05/16/2007 09:26:49 PM PDT
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Q u o t e:
No. Absolutely terrible idea. Always has been, always will be. Serves no purpose other than to play interior decorator. If that's what you want, find some Barbies, get a Malibu Dream House for them and knock yourself out.


Oh gosh. This isn't an MMORPG or anything.


Q u o t e:


Go outside a town to duel.


5v5 duels? 3v3 duels? 2v2 duels?

When were these implemented?



Q u o t e:
Seriously, isnt raiding expensive enough as it is? Do you ebay your gold?


Maybe you can't read. OP said 0 repair costs.
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  • 13. Re: With the advent of Guild Banks...   05/16/2007 09:29:20 PM PDT
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Q u o t e:


Oh gosh. This isn't an MMORPG or anything.



5v5 duels? 3v3 duels? 2v2 duels?

When were these implemented?




Maybe you can't read. OP said 0 repair costs.



5v5, 3v3, and 2v2 were implemented a long time ago with the arenas around the place, like, you know, STV?

And I guess in Wailing caverns you dont need it but in higher level instances the amount of potions etc that are used far outweighs the 5g repair bills. And yes, thank you, I can read.

Go level up s0n.

[ Post edited by Megawar ]

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  • 14. Re: With the advent of Guild Banks...   05/16/2007 09:30:03 PM PDT
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I find it odd that all of the suggestions that supposedly "build community" do little more than to isolate each guild from the rest of the server.
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  • Altar of Storms
  • 15. Re: With the advent of Guild Banks...   05/16/2007 09:46:02 PM PDT
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Im not sure if WoW would be able to support every person who would want a House/Guildhall since its kind of a small sandbox enviroment compared to the rolling plains of most games like SWG.

Though it may be a good idea to revitalize world PvP with people being caught transporting goods to their house and arranging various shrubbery.
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  • Draenor
  • 16. Re: With the advent of Guild Banks...   05/16/2007 09:54:09 PM PDT
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I want my own house to decorate.

It'd look totally fabulous, I assure you,

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I read the WoW forums, and lol at you getting mocked, pwned, and banned.
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  • Burning Legion
  • 17. Re: With the advent of Guild Banks...   05/18/2007 04:25:01 PM PDT
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Q u o t e:
I find it odd that all of the suggestions that supposedly "build community" do little more than to isolate each guild from the rest of the server.


Replies after I leave work... ><

Anyway, I'd go over why I suggested what I did/etc.

First off, this isn't meant to isolate a guild from the rest of the server (nor does it really have the tools to, which I carefully looked at). You'll find that all the important things such as personal bank, auction house, repairers, Battlemasters and pretty much everything else would still be located in the major cities to prevent this sort of thing.

As far as placement goes, I'm imagining these would have to be instanced inside major cities simply due to the lack of space for guild housing in the world itself. There could be a prohibitive cost associated with it if they were going to be placed in the standard world, although the problem of space may eventually arise, but has good implications for world PvP creativity.

The sparring room would be mainly for group duels in an environment where your guildmates can constructively improve their gameplay against certain group makeups, situations, or whatever. You can practice what you need to without having to hope you get matched against the group you're looking for in the practice Arena. The fact that you can get instantaneous feedback from the opposing team is a large boon to the learning process.


Q u o t e:
No. Absolutely terrible idea. Always has been, always will be. Serves no purpose other than to play interior decorator. If that's what you want, find some Barbies, get a Malibu Dream House for them and knock yourself out.


Where did I mention decorating? Mainly, this is to implement a few nifty things while giving guilds a little bit more support in-game than a common chat channel.


Q u o t e:
some of that could be done with a guild site.


Indeed, a lot of it can. Voice chat could be done with Vent, but Blizzard is looking at implementing that, too. ;) I'd prefer to have more support in-game for guilds, they feel like a half-implemented idea.


Q u o t e:
Lets let them do something about world pvp before we have to display our e-peens.


Go lobby for your ideas elsewhere, don't come and shat on my thread because you're bitter. As an aside, I also agree that World PvP needs some love.


At any rate, I figured I'd see what more could be done to give guilds more meaning in-game than what they currently have.

Thanks for the support/flames/bumps/sexes chats!

The poster formerly known as Kesk.
DAIRY QUEEN of <Primal Dominion>
wtf? srsly, a female tauren tank!
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  • 18. Re: With the advent of Guild Banks...   05/18/2007 04:35:59 PM PDT
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Exerpt from article in this months Games for Windows magazine:

Coming Soon: Guild Banks
Say goodbye to your mules! One of the things Blizzard will be adding after patch 2.1 is a lon-requested feature: Guild banks. New NPC bankers will appear in every bank in the game where guild members can go to deposit and withdraw items-eliminating the need for guilds to create characters just for storage needs.

Guild banks are free and will have the potential to offer several hundred sltos through multiple tabs and bags. "We want to actively give players a free alternative to using a mule character", say Chilton. "We essentially already pay for that database storage anyway because of these mule characters, so there's no real reason for us to discourage using guild banks." You'll also be able to permit guildies of certain ranks to repair directly from guild-bank funds rather than your own.

The potential for abuse is obvious, but Blizzard seems to have it covered. Guild leaders will be able to set permission levels-so, for example, guildies of certain ranks can deposit but not withdraw, or only withdraw certain types of items, or only withdraw so many items per day. Guilds will be able to purchase multiple tabes (up to six, though Blizzard's toying with that number) to store say, all mining items, or all weapons, and only let certain members access those tabs.

Blizzards wibsite will track all transatctions, so should any guild leaders try to scam guildies (by taking a bunch of stuff and transferring, for example), you've got a written record-at which point Blizzard's customer service would take over.

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  • Burning Legion
  • 19. Re: With the advent of Guild Banks...   05/18/2007 04:41:21 PM PDT
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Q u o t e:
Exerpt from article in this months Games for Windows magazine:

Coming Soon: Guild Banks
Say goodbye to your mules! One of the things Blizzard will be adding after patch 2.1 is a lon-requested feature: Guild banks. New NPC bankers will appear in every bank in the game where guild members can go to deposit and withdraw items-eliminating the need for guilds to create characters just for storage needs.

Guild banks are free and will have the potential to offer several hundred sltos through multiple tabs and bags. "We want to actively give players a free alternative to using a mule character", say Chilton. "We essentially already pay for that database storage anyway because of these mule characters, so there's no real reason for us to discourage using guild banks." You'll also be able to permit guildies of certain ranks to repair directly from guild-bank funds rather than your own.

The potential for abuse is obvious, but Blizzard seems to have it covered. Guild leaders will be able to set permission levels-so, for example, guildies of certain ranks can deposit but not withdraw, or only withdraw certain types of items, or only withdraw so many items per day. Guilds will be able to purchase multiple tabes (up to six, though Blizzard's toying with that number) to store say, all mining items, or all weapons, and only let certain members access those tabs.

Blizzards wibsite will track all transatctions, so should any guild leaders try to scam guildies (by taking a bunch of stuff and transferring, for example), you've got a written record-at which point Blizzard's customer service would take over.


Is this to inform me or people unaware of it? I already knew that this was implemented, I was hoping to plant the seed of other ideas while they're looking at adding this in for guild support.

The poster formerly known as Kesk.
DAIRY QUEEN of <Primal Dominion>
wtf? srsly, a female tauren tank!
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