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Eyonix
Blizzard Poster
  • 0. Warlock Questions: Post Here   05/19/2009 10:02:16 AM PDT
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As a part of our class Question & Answer series, we are looking for any questions you may have concerning your class and ask that you post in this thread. For more information on our Q&A series, please click here- http://forums.worldofwarcraft.com/thread.html?topicId=17223094467&postId=172212650675&sid=1#0
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  • 1. Re: Warlock Questions: Post Here   05/19/2009 10:08:46 AM PDT
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Are there any plans for an active defence that doesn't require forethought on the warlock's part? The teleport is alright, but if you get jumped without it up it's useless. We need some kind of active way to get melee off of us.

With shards being limited to only 32 why can't they stack up to 32 so that we are able to use a real bag instead of having to keep a shard bag? I believe that's the only gripe about shards most locks have. Stack the shards and the number of complaints about them should go down quite a bit.

[ Post edited by Adamishereto ]


PvP as an enh shaman is like..bringing a flamethrower to a gun fight, sure it might not be the most effective weapon, but DAMN is it fun!
I have Fear bound to Q both for the convenience and the irony
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  • Borean Tundra
  • 2. Re: Warlock Questions: Post Here   05/19/2009 10:09:38 AM PDT
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how are we supposed to arena as a warlock?

obviously if you nerf at times ,its because some warlock are powerful
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Eyonix
Blizzard Poster
  • 4. Re: Warlock Questions: Post Here   05/19/2009 10:13:12 AM PDT
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Here are some tips to remember when writing questions/posting feedback. Look at the post you're about to make:

Less is more. Can you convey the same thing with far less words? If you can, edit!
Is the post constructive? If not, edit!
Does your question(s) benefit the community as a whole, or only your own curiosity? If only you, edit!
Have you mailed my character 100gold? Edit, edit, edit!
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  • 5. Re: Warlock Questions: Post Here   05/19/2009 10:13:16 AM PDT
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Q u o t e:
As a part of our class Question & Answer series, we are looking for any questions you may have concerning your class and ask that you post in this thread. For more information on our Q&A series, please click here- http://forums.worldofwarcraft.com/thread.html?topicId=17223094467&postId=172212650675&sid=1#0


Are there any thoughts into giving warlocks to have a flying class mount to buy that scales to riding skill like death knights. Or have a type or quest chain for the mount like pre-bc.
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  • Alexstrasza
  • 6. Re: Warlock Questions: Post Here   05/19/2009 10:15:14 AM PDT
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Why are soul shards the only reagent in the game at this point that does not stack? Why are warlocks the only class forced to sacrifice a bag slot for there reagents? If you want to put in a limit on the number of shards we can have why is that limit not configurable so we can decide what it should be, instead of hard coding it to 32?
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  • 7. Re: Warlock Questions: Post Here   05/19/2009 10:15:39 AM PDT
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Is there any chance that 'walking through' us in pvp while we are casting to LoS our spell without a pillar will be changed? Any chance while casting a spell (since there is no character collision in WoW) that we automatically face our target to avoid the LoS when they walk through us (like Drain Life and Drain Soul)?

Right now it's like stun, stun, cast -> kick, cast -> walk through warlock. The cap on spell pushback was a great step towards evening things out. Maybe we can have more leeway to adjust our facing before our spell is canceled from LoS by our targets walking through us in PvP. D:

[ Post edited by Elizander ]

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  • Shattered Hand
  • 8. Re: Warlock Questions: Post Here   05/19/2009 10:16:13 AM PDT
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As far as a development questions goes - I was wondering why the rogue over warlock hard counter still exists and if it will ever be fixed?

No class counters another to this extent. At TBC's launch it was still pretty bad, and since then Rogues were given Cloak of Shadows and Perception and Paranoia were taken away from Warlocks.
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  • 9. Re: Warlock Questions: Post Here   05/19/2009 10:16:17 AM PDT
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Will you be looking to bring the deep Demonology tree specs up to par with the other trees on DPS?

Cthulhu ftaghn!
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  • Quel'dorei
  • 10. Re: Warlock Questions: Post Here   05/19/2009 10:16:22 AM PDT
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Now that soul shards are unique (32) - and especially in light of the hunter ammo stacking change - why don't they stack?
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  • Shadowmoon
  • 11. Re: Warlock Questions: Post Here   05/19/2009 10:18:10 AM PDT
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Are there any plans for useful minor glyphs for warlocks? (also, green fire)


Q u o t e:
If debugging is the process of removing software bugs, then programming must be the process of putting them in.

- Edsger Dijkstra
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  • 12. Re: Warlock Questions: Post Here   05/19/2009 10:18:20 AM PDT
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Q u o t e:
Is there any chance that 'walking through' us in pvp while we are casting to LoS our spell without a pillar will be changed? Any chance while casting a spell (since there is no character collision in WoW) that we automatically face our target to avoid the LoS when they walk through us (like Drain Life and Drain Soul)?

Right now it's like stun, stun, cast -> kick, cast -> walk through warlock. The cap on spell pushback was a great step towards evening things out. Maybe we can have more leeway to adjust our facing before our spell is canceled from LoS by our targets walking through us in PvP. D:



like an auto turn around like a npc lol thats just fail at pvp if you get caught by that dont ask a gm this lol
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  • 13. Re: Warlock Questions: Post Here   05/19/2009 10:18:52 AM PDT
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Can we have a Minor Glyph that makes our fire green? That could affect anyone. And what is your characters name? 100g is worth it for a Minor Glyph that actually gives an aesthetic value.

Warlocks: The original Death Knights.
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Eyonix
Blizzard Poster
  • 14. Re: Warlock Questions: Post Here   05/19/2009 10:20:03 AM PDT
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Keep up the good work, guys/gals! So far, only one post removed. Let's show up the other classes by having the best questions, and LEAST amount of moderation necessary!
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Vux
  • Dragonblight
  • 15. Re: Warlock Questions: Post Here   05/19/2009 10:21:28 AM PDT
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  • 1. What are your thoughts on Curse of Elements replacing a DPS curse (and being a DPS loss) versus Moonkins and Death Knights providing the same buff (if they are in the group) for free and 100% automatically as part of their normal rotation?


  • 2. Warlocks are currently pushing 30%+ haste. Pets get 0% of that. Why the hate for pet haste-scaling?


  • 3. Almost every other DPS spec has a 1-2 point talent to decrease threat by 30%, while Warlocks need to spend FOUR talent points in two different trees to get a TEN percent drop in threat. What are your thoughts on this? Why the discrepancy?


  • 4. Along the same lines, can the efficiency be improved or the cooldown decreased for Soulshatter? (A minor Glyph perhaps?... Please?)


  • 5. How do you feel about Warlocks' vulnerability to stuns?


  • 6. Is there any chance Demonic Circle could be usable while stunned?


  • 7. Are there any upcoming plans to help Warlocks against melee in PvP?


  • 8. Can the talent Amplify Curse be reviewed? (As its benefit decreases to zero the better your gear gets)

[ Post edited by Vux ]


  • [ 3.0.9 ] Vux's Guide to Affliction

    http://forums.worldofwarcraft.com/thread.html?topicId=12065092735&sid=1&pageNo=1#0
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  • 16. Re: Warlock Questions: Post Here   05/19/2009 10:21:52 AM PDT
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Why is the individual spectrum of utility (and life sustainability) for each of our pets so selective and minimal when we have very little capacity in an arena setting (and in a few pve areas) of switching between pets or summoning replacements without a consequence to damage/cc output (should we even be able to do so without interruption). An added note: I don't feel soul shards are a primary part of the consequence anymore, as being able to soul drain target dummies was honestly the only fix I personally needed and I am never low on shards now.
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  • Shadowmoon
  • 17. Re: Warlock Questions: Post Here   05/19/2009 10:24:33 AM PDT
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Q u o t e:

What are your thoughts on Curse of Elements replacing a DPS curse (and being a DPS loss) versus Moonkins and Death Knights providing the same buff (if they are in the group) for free and automatically as part of their normal rotation?



On the topic of curses, can CoD be fixed to benefit from talents that modify periodic shadow damage? If not, then it should not be periodic damage, so will you allow it to crit?


Q u o t e:
If debugging is the process of removing software bugs, then programming must be the process of putting them in.

- Edsger Dijkstra
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  • Shattered Hand
  • 18. Re: Warlock Questions: Post Here   05/19/2009 10:25:57 AM PDT
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I second the questions about lackluster minor glyphs. I just end up leaving minor glyph spots empty on my warlock because the choices are basically to swim a tiny bit faster (pointless now that mounts can swim), have kilrogg move faster (actually the best minor glyph probably) ritual of soul mana cost reduction (the spell can only be cast out of combat, you drink afterwards regardless) and a small small chance to gain additional shards from drain soul (pointless since the 3.1 drain soul change)

My suggestion to fix this is to make all -stone and some pet glyphs minor. 30% extra health from healthstone and 300% health and mana after rezzing from soulstone are not worth Major slots. Most pet glyphs are similarly not worth wasting a major spot (Felguard is probably the only exception).

Also, Felguard is a bit weak compared with hunter pets and DK ghouls - any plans to buff him or give him a third ability?
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  • 19. Re: Warlock Questions: Post Here   05/19/2009 10:26:41 AM PDT
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When can we get phase shift?

Phase Shift: The Warlock shifts into the ethereal plane for 5 seconds. While shifted you regenerate 5% of your maximum health per second, are free to move but cannot target enemies or cast offensive spells. You also cannot be seen or targeted by enemies.

This could also act as an improved aggro drop in PVE, something most people think we need. Or you could make aggro come back after a phase shift.

[ Post edited by Eldredd ]

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